Coroutine error
Posted: Tue May 30, 2023 1:23 am
I've created 2 quests that the player starts with as already active. They show up in my Quest Journal so I think they are working okay. One of them is set to be tracked and in the Quest Hud. But I'm having some issues with the HUD itself. I keep getting this error about coroutines and the Hud being inactive. When I look at the game object while in play mode, it has turned off, but there's nothing that I can see that is causing that. Do you have any suggestions on this issue?
Here is the error code: Coroutine couldn't be started because the the game object 'Quest HUD' is inactive!
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
PixelCrushers.DialogueSystem.UnityUIQuestTracker:UpdateTracker () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Unity UI/Quest/UnityUIQuestTracker.cs:166)
Here is the error code: Coroutine couldn't be started because the the game object 'Quest HUD' is inactive!
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
PixelCrushers.DialogueSystem.UnityUIQuestTracker:UpdateTracker () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Unity UI/Quest/UnityUIQuestTracker.cs:166)