Quest Machine Articy Draft Import Errors
Posted: Sun May 21, 2023 2:15 pm
Hi,
I am getting some errors when trying to use Articy Draft 3 with Quest Machine and I'm not sure if I'm missing something simple.
I have completed these steps from the Articy_Support Doc using the Quest Machine Test Data project
How To Set Up articy:draft Integration
To enable articy:draft / Quest Machine integration in your Unity project:
1. Import Nevigo’s articy:draft plugin for Unity and import your articy project into Unity.
2. Import this package:
• Plugins ► Pixel Crushers ► Quest Machine ► Third Party Support ► Articy Support
3. Select menu item Tools → Pixel Crushers → Quest Machine → Import → articy:draft → Generate
Articy Project-Specific Quest Machine Scripts. This menu item will only be available if Unity is able to
compile your project’s source code. If there are compiler errors, resolve them first.
This will generate scripts in the folder Pixel Crushers ► Quest Machine ► Third Party Support ► Articy
Support ► Generated.
but once I complete step 3 I get the following two error messages in the console. Any ideas about what is going wrong?
Assets\Pixel Crushers\Quest Machine\Third Party Support\Articy Support\Generated\Editor\ArticyImportWindow.cs(166,25): error CS7036: There is no argument given that corresponds to the required formal parameter 'nodeIndicesToArrange' of 'QuestEditorUtility.ArrangeNodes(Quest, List<int>)'
Assets\Pixel Crushers\Quest Machine\Third Party Support\Articy Support\Generated\Editor\ArticyImportWindow.cs(513,56): error CS0117: 'QuestCounterMessageEvent.Operation' does not contain a definition for 'SetToParameter'
I am getting some errors when trying to use Articy Draft 3 with Quest Machine and I'm not sure if I'm missing something simple.
I have completed these steps from the Articy_Support Doc using the Quest Machine Test Data project
How To Set Up articy:draft Integration
To enable articy:draft / Quest Machine integration in your Unity project:
1. Import Nevigo’s articy:draft plugin for Unity and import your articy project into Unity.
2. Import this package:
• Plugins ► Pixel Crushers ► Quest Machine ► Third Party Support ► Articy Support
3. Select menu item Tools → Pixel Crushers → Quest Machine → Import → articy:draft → Generate
Articy Project-Specific Quest Machine Scripts. This menu item will only be available if Unity is able to
compile your project’s source code. If there are compiler errors, resolve them first.
This will generate scripts in the folder Pixel Crushers ► Quest Machine ► Third Party Support ► Articy
Support ► Generated.
but once I complete step 3 I get the following two error messages in the console. Any ideas about what is going wrong?
Assets\Pixel Crushers\Quest Machine\Third Party Support\Articy Support\Generated\Editor\ArticyImportWindow.cs(166,25): error CS7036: There is no argument given that corresponds to the required formal parameter 'nodeIndicesToArrange' of 'QuestEditorUtility.ArrangeNodes(Quest, List<int>)'
Assets\Pixel Crushers\Quest Machine\Third Party Support\Articy Support\Generated\Editor\ArticyImportWindow.cs(513,56): error CS0117: 'QuestCounterMessageEvent.Operation' does not contain a definition for 'SetToParameter'