Accessing QuestGiver.StartDialogue / StartDialogueWithPlayer
Posted: Thu Jan 12, 2023 11:34 am
(This post is in response to a Youtube query.)
To configure a QuestGiver to start dialogue with the player:
1. Set the player GameObject's Tag to Player. This GameObject should have a QuestJournal component.
2. Configure the UnityEvent to call the QuestGiver component's StartDialogueWithPlayer method. Here's an example from the Demo scene:
To configure a QuestGiver to start dialogue with the player:
1. Set the player GameObject's Tag to Player. This GameObject should have a QuestJournal component.
2. Configure the UnityEvent to call the QuestGiver component's StartDialogueWithPlayer method. Here's an example from the Demo scene: