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Accessing QuestGiver.StartDialogue / StartDialogueWithPlayer

Posted: Thu Jan 12, 2023 11:34 am
by Tony Li
(This post is in response to a Youtube query.)

To configure a QuestGiver to start dialogue with the player:

1. Set the player GameObject's Tag to Player. This GameObject should have a QuestJournal component.

2. Configure the UnityEvent to call the QuestGiver component's StartDialogueWithPlayer method. Here's an example from the Demo scene:

assignQuestGiverStartDialogue.png
assignQuestGiverStartDialogue.png (128.98 KiB) Viewed 4450 times