Quest Machine Tag (Null reference)
Posted: Fri Jan 06, 2023 11:06 pm
Hey Tony,
I just installed Quest Machine and am trying to get it working with the Dialogue System (the basic integrations seem to work -> i.e. import dialogue system, import quest machine, then import the common + quest machine specific packages in the third party integration).
However, when I set up the quests (count # of wood collected), there's an error that relates to quest machine tags (which I assume has to do with the dialogue system intergration)
I have attached the bridge script to the dialogue manager, and there is the default quest machine prefab in the scene. Some pictures of the wood collection quest/ definition of the counters. Not sure what I'm missing/ hoping you'd be able to narrow down the scope of what's going wrong here.
Once I remove the quest, the scene runs, so I'm guessing it's something going wrong with the counters' parsing to Dialogue Manager? (However, error still occurs even though I removed the dynamic counter from the UI {`#wood}`/ 3 wood -> which from the equivalent quickstart tutorial)
I just installed Quest Machine and am trying to get it working with the Dialogue System (the basic integrations seem to work -> i.e. import dialogue system, import quest machine, then import the common + quest machine specific packages in the third party integration).
However, when I set up the quests (count # of wood collected), there's an error that relates to quest machine tags (which I assume has to do with the dialogue system intergration)
I have attached the bridge script to the dialogue manager, and there is the default quest machine prefab in the scene. Some pictures of the wood collection quest/ definition of the counters. Not sure what I'm missing/ hoping you'd be able to narrow down the scope of what's going wrong here.
Once I remove the quest, the scene runs, so I'm guessing it's something going wrong with the counters' parsing to Dialogue Manager? (However, error still occurs even though I removed the dynamic counter from the UI {`#wood}`/ 3 wood -> which from the equivalent quickstart tutorial)