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Save System 1.0.27 for Opsive Controllers v2 Released

Posted: Wed Nov 09, 2022 10:45 am
by Tony Li
Release Notes:

- Changed: Save System component's default Frames To Wait Before Apply Data to 0.
- Improved: Added SaveSystem.validSceneName delegate.
- Improved: Exposed SavedGameData.Dict.
- Fixed: Save System issue where loading a saved game would unload additively-loaded scenes but would not clear SaveSystem.addedScenes list.
- Fixed: DiskSavedGameDataStorer.RetrieveSavedGameData checks if save file is empty.

This will be the definitive release for Opsive v2 controllers.

The next release will support Opsive v3 controllers.