default emotional state is "gloating" ?

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NotVeryProfessional
Posts: 142
Joined: Mon Nov 23, 2020 6:35 am

default emotional state is "gloating" ?

Post by NotVeryProfessional »

Just starting to add emotions, and I was surprised that the default emotional state, when PAD values are neutral (at or near 0) is "gloating". That doesn't quite fit to my understanding of the world.

Is this a problem in the OCC that Love/Hate uses, or in Love/Hate ?
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Tony Li
Posts: 20731
Joined: Thu Jul 18, 2013 1:27 pm

Re: default emotional state is "gloating" ?

Post by Tony Li »

Good catch. The OCC model assumes that the FactionMember has some some experiences already that will make some value(s) nonzero. In the next update, I'll add a "Neutral" 0,0,0 value at the top of the list, or maybe a [-5,+5] range for Neutral. (Emotional states are checked from top to bottom, choosing the first one whose ranges fit the PAD values.)
NotVeryProfessional
Posts: 142
Joined: Mon Nov 23, 2020 6:35 am

Re: default emotional state is "gloating" ?

Post by NotVeryProfessional »

Hm, considering that many of them have quite a wide range - wouldn't it be better to choose "best fit" and not evaluate top-to-bottom?

Just looking at the sliders, for example, you would very rarely get to "Happy for", because "Gratitude" dominates it across I'd roughly estimate 90% of the cases.

Then again, I don't know OCC and how it is supposed to be evaluated.
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Tony Li
Posts: 20731
Joined: Thu Jul 18, 2013 1:27 pm

Re: default emotional state is "gloating" ?

Post by Tony Li »

That would be a good idea. I'll give it some thought to make sure it won't have a large negative impact on existing projects. If it seems OK to do, I'll implement best fit in the next update.
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