My project is divided in a few different projects separate by asmdfe files, to reference PixelCrushers I needed to separate it in asmdfe files too (right?), with that I started the journey of dealing with asmdfe files and editors folders to end up with this.

Everything went "great" (I'm having to create more asmdfe files than I would like to) until I reached one file in particular in 'Wrappers > Editor > CustomLuaFunctionInfo' , this file is using another file with the same name that is in another editor folder , which makes it impossible to access because I cannot (apparently) reference 2 editor asmdfe, I got it working by moving CustomLuaFunctionInfo (wrappers) into that editor folder ''Dialogue System> Scripts> Editor', but then even when everything works and I have no errors my dialog trigger component looks all messed up

I must be doing something wrong and probably over complicating this.
How can I reference the PixelCrushers project into another project without end up with 236512346 asmdfe files? I tried to use only one at the top level, which works great but 100% crashes everything when I build the project because of the editor folders.
if asmdfe files are the only option how should they reference each other.
