First Node in conversation will not load!

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Ouren
Posts: 3
Joined: Mon Nov 17, 2014 2:32 pm

First Node in conversation will not load!

Post by Ouren »

For some reason the first node in my conversations will not load at all. I'm just using the toolkit and playmaker.







Anyone have any suggestions?
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Tony Li
Posts: 20775
Joined: Thu Jul 18, 2013 1:27 pm

First Node in conversation will not load!

Post by Tony Li »

The first node must be named START. It can have any ID number.



Is the conversation going immediately to the next node, or is the entire conversation not starting at all?
Ouren
Posts: 3
Joined: Mon Nov 17, 2014 2:32 pm

First Node in conversation will not load!

Post by Ouren »

It's immediately going to the next node.



Ouren
Posts: 3
Joined: Mon Nov 17, 2014 2:32 pm

First Node in conversation will not load!

Post by Ouren »

User avatar
Tony Li
Posts: 20775
Joined: Thu Jul 18, 2013 1:27 pm

First Node in conversation will not load!

Post by Tony Li »



(The information below will be in the next documentation update.)

 

The START node has some unique properties:

 

1. If the Sequence field is blank, it defaults to "None()" instead of the Dialogue Manager's Default Sequence. This tells the Dialogue System to immediately progress to the next node.

 

2. It's never shown as a response menu item. If it's assigned to the player, as it appears to be in your screenshot, it will be displayed as a PC subtitle.

 

If you want to show the START node's text as a PC subtitle, set its Sequence to Delay({{end}}) or something similar, and tick Show PC Subtitles During Line.

 

It's easiest to leave the START node as-is, and treat it as a jumping-off point for the "real" conversation starting with the next node. It primarily exists so you can immediately branch the conversation based on the Conditions fields of its child nodes.

 

Also, the animated GIF looks like you might need to tick Word Wrap in your GUI skin.

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