Announcements, support questions, and discussion for the Dialogue System.
aaajiao
Posts: 53 Joined: Tue Sep 01, 2020 5:41 am
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by aaajiao » Thu Sep 17, 2020 7:56 pm
https://ibb.co/J2YP384
Normally.
https://ibb.co/4fWp5dJ
randomize
Screen Shot 2020-09-18 at 1.53.11 AM.png (57.4 KiB) Viewed 2530 times
This is my setting, it comes up very randomly, most of it works fine, but sometimes it just doesn't select, and when you select it again with the up and down buttons, it's back up again!
I use the Standard Dialogue UI.
Tony Li
Posts: 23256 Joined: Thu Jul 18, 2013 1:27 pm
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by Tony Li » Thu Sep 17, 2020 8:41 pm
Hi,
Inspect the Dialogue Manager. Tick the Input Device Manager's Always Auto Focus checkbox.
Then check your dialogue UI's Standard UI Menu Panel component. Make sure Focus Check Frequency and Refresh Selectables Frequency are both greater than zero.
aaajiao
Posts: 53 Joined: Tue Sep 01, 2020 5:41 am
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by aaajiao » Fri Sep 18, 2020 5:15 am
hey Tony,
That's how I've always set it up, and it should all include what you said.
Screen Shot 2020-09-18 at 11.14.17 AM.png (90.31 KiB) Viewed 2526 times
Screen Shot 2020-09-18 at 11.13.28 AM.png (154.9 KiB) Viewed 2526 times
Tony Li
Posts: 23256 Joined: Thu Jul 18, 2013 1:27 pm
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by Tony Li » Fri Sep 18, 2020 11:29 am
Hi,
Is another script (outside of the Dialogue System) stealing focus?
Did you tick the Dialogue Manager > Input Device Manager's Always Auto Focus checkbox?
When playing, keep an Inspector on the Input Device Manager. What is its input mode? (Mouse? Keyboard? Joystick?)
Then play again and keep an Inspector on the EventSystem. What is selected?
Please feel free to send a reproduction project to tony (at) pixelcrushers.com. I'll be happy to take a look.
Tony Li
Posts: 23256 Joined: Thu Jul 18, 2013 1:27 pm
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by Tony Li » Fri Sep 18, 2020 12:46 pm
Hi,
Please keep Input Device Manager enabled, too. Input Device Manager Rewired is like an add-on for it.
aaajiao
Posts: 53 Joined: Tue Sep 01, 2020 5:41 am
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by aaajiao » Sat Sep 19, 2020 2:56 pm
Well, it's mostly absent when exported to a app, but it's still the case when unity is running.
Tony Li
Posts: 23256 Joined: Thu Jul 18, 2013 1:27 pm
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by Tony Li » Sat Sep 19, 2020 3:43 pm
Hi,
What do you mean by "mostly absent?" Do you mean it doesn't keep the button selected?
If so, does your EventSystem use the RewiredStandaloneInputModule?
What platform are you building for?
aaajiao
Posts: 53 Joined: Tue Sep 01, 2020 5:41 am
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by aaajiao » Sun Sep 20, 2020 4:49 am
Hey Tony
RewiredStandaloneInputModule,yes
mac os
mostly absent - I don't see this happening right now when the bulid is followed, but if it's run in unity, it's happening!
Tony Li
Posts: 23256 Joined: Thu Jul 18, 2013 1:27 pm
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by Tony Li » Sun Sep 20, 2020 9:48 am
Hi,
Would you please post a screenshot of your Input Device Manager component? (Not the Input Device Manager Rewired component.)
Can you send a
reproduction project to tony (at) pixelcrushers.com?