BARKING WITH SWITCH-CASE STATEMENT
Posted: Sun May 03, 2020 11:09 am
Hi again, sorry to trouble you but can someone tell me how can i make Barking using switch - case statement that is already is in my game? I want it to bark different lines depended on which case it is.
My code:
Help?
My code:
Code: Select all
private void GiveAwardByAngle()
{
// Here you can set up rewards for every sector of wheel
switch ((int)_startAngle)
{
case 0:
RewardStars(1);
StartScriptCameraSwitch.enabled = true;
StartScriptCameraSwitch.StartSwitchCameras();
break;
case -300:
RewardCoins(100);
break;
case -240:
RewardCoins(0);
break;
case -180:
RewardCoins(50);
break;
case -120:
RewardCoins(100);
break;
case -60:
RewardCoins(50);
break;
default:
RewardCoins(0);
break;
}
}