A few questions / recommendations.
Posted: Tue Jul 30, 2019 1:55 pm
Hi,
I just picked up the dialog system and so far it has been rather easy to setup.
Rather than stumble around the system a bit for a few weeks I thought I would ask for a few recommendations.
What is the best way to facilitate a party based rpg? My game has 6 characters and each character could potentially take part in a conversation. Is there a recommended way to handle this? I could be wrong, but it looks like most of the examples are based around a solo character game.
At the moment, I'm using the Sci-fi Standard Dialog UI prefab with a few modifications for portraits, but I noticed that the PC Subtitle Panel doesn't ever show, even when I have PC Subtitle Panel subtitles on it gets disabled. Ideally I'd like to show a picture of the PC who is talking.
Another issue I noticed after having integrated the system into my game is that it doesn't set the UI as the last sibling. That means it appears underneath all my other game UI (under the DoNotDestoryOnLoad scene).
Lastly, is there a recommended way to stop the system from using DoNotDestoryOnLoad? My entire game doesn't use it.
I tried the option under Other Settings but it doesn't prevent it from creating that scene.
Thanks
Kevin.
I just picked up the dialog system and so far it has been rather easy to setup.
Rather than stumble around the system a bit for a few weeks I thought I would ask for a few recommendations.
What is the best way to facilitate a party based rpg? My game has 6 characters and each character could potentially take part in a conversation. Is there a recommended way to handle this? I could be wrong, but it looks like most of the examples are based around a solo character game.
At the moment, I'm using the Sci-fi Standard Dialog UI prefab with a few modifications for portraits, but I noticed that the PC Subtitle Panel doesn't ever show, even when I have PC Subtitle Panel subtitles on it gets disabled. Ideally I'd like to show a picture of the PC who is talking.
Another issue I noticed after having integrated the system into my game is that it doesn't set the UI as the last sibling. That means it appears underneath all my other game UI (under the DoNotDestoryOnLoad scene).
Lastly, is there a recommended way to stop the system from using DoNotDestoryOnLoad? My entire game doesn't use it.
I tried the option under Other Settings but it doesn't prevent it from creating that scene.
Thanks
Kevin.