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Re: FMOD integration how to check if audio finished
Posted: Wed May 28, 2025 10:03 am
by Saper
Hi Tony
But this will always shoot on start of the conversation even when conversation starts from "Node 1" not "Start node"?
Sytuation when SequenceEnd shoot two times:
- Conversation start from start, and SequenceEnd shot two times on Node 1
- After the response node, SequenceEnd shot two times in next Node (Continue() sequnece on respons node helps with that)
Re: FMOD integration how to check if audio finished
Posted: Wed May 28, 2025 12:03 pm
by Tony Li
You're correct. What if you instead use an OnConversationLine(Subtitle) method and check if subtitle.dialogueEntry.id == 0 (i.e., <START>)?
Re: FMOD integration how to check if audio finished
Posted: Wed Jun 04, 2025 10:31 am
by Saper
Hi Tony
OnConversationLine(Subtitle) don't fire on Start Node.
Re: FMOD integration how to check if audio finished
Posted: Wed Jun 04, 2025 2:38 pm
by Tony Li
Can you use OnConversationStart(Transform) instead then for the <START> node?
Re: FMOD integration how to check if audio finished
Posted: Thu Jun 05, 2025 5:32 am
by Saper
Hi Tony
Ok with OnConversationStart, I made it work properly. This is what i do:
- OnConversationStart i subscribe my own method
- My method gether info about node:
Code: Select all
var _convID = DialogueManager.currentConversationState.subtitle.dialogueEntry.id;
var _convActor = DialogueManager.currentConversationState.subtitle.dialogueEntry.ActorID;
- I check if node id 0 (for start node) and check actor ID (if response Actor ID)
- If one of this check is true I change my var "StartNode" to true
- OnSequenceEnd: If "StartNode is true then change value of "StartNode" to false, and do nothing
- If "StartNode" value is false set audio as finished
Also to automatize this also to response menu i do similar thing but on OnSequenceStart:
- I gether info about actor ID (for this i don't need node ID)
- check actor ID (if response Actor ID)
- If check is true I change my var "StartNode" to true
- OnSequenceEnd: If "StartNode is true then change value of "StartNode" to false, and do nothing
- OnSequenceEnd: If "StartNode" value is false set audio as finished
Thanks for all the help Tony I think we got this

Re: FMOD integration how to check if audio finished
Posted: Thu Jun 05, 2025 7:56 am
by Tony Li
Glad you got it working!