Re: NPC Panel Doesn't Hide Immediately
Posted: Sat Dec 10, 2016 7:24 pm
The issue seems to be with this new line of code in TextMeshProSubtitleControls:ShowPanel
The fix seems to be:
Code: Select all
// If active, disable & reenable to trigger typewriter:
if (line.gameObject.activeInHierarchy)
{
line.gameObject.SetActive(false);
line.gameObject.SetActive(true);
}
Code: Select all
if (line != null && line.gameObject.activeInHierarchy)
{
line.gameObject.SetActive(false);
line.gameObject.SetActive(true);
}