Question related to the bark system... Is it possible to maintain the NPC "Bark UI" meanwhile the player is inside the trigger, and the only condition to make it disappear is when the player is out of it?
Thanks!
Last edited by Japtor on Thu Aug 30, 2018 9:47 am, edited 1 time in total.
What if in "part 2" the "Bark Source" is set to "Conversation" instead of "Text"? It seems in "Conversation" there is no "Bark Text Sequence". I use as "Bark Source" -> "Conversation" because I have three Dialogue -> Conversation -> Nodes with different text that I want them to be executed randomly.