Is there a Playmaker Action for entry Dialogue Text

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Miky
Posts: 1
Joined: Fri Jul 04, 2025 10:21 am

Is there a Playmaker Action for entry Dialogue Text

Post by Miky »

Hello I am trying to use the use the dialogue system with Playamaker. I specifcally want to get the dialogue text from the current entry and send it to playmaker. Is there an action for this? and is there one that can prompt the dialogue system to more to next entry?
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Tony Li
Posts: 23376
Joined: Thu Jul 18, 2013 1:27 pm

Re: Is there a Playmaker Action for entry Dialogue Text

Post by Tony Li »

Hi,

> I specifically want to get the dialogue text from the current entry and send it to playmaker. Is there an action for this?

Add a Dialogue System Events To Playmaker component to your Dialogue Manager or any GameObject that will receive Dialogue System messages (see table).

This will raise an FSM event named "OnConversationLine" for entry dialogue text. The event's string data will be the dialogue text.


> and is there one that can prompt the dialogue system to more to next entry?

You can use Playmaker's Send Message action to send the message "OnConversationContinueAll" to the Dialogue Manager GameObject.

Or write a custom action that calls this line of C# code:

Code: Select all

PixelCrushers.DialogueSystem.conversationView.OnConversationContinueAll();
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