Code: Select all
NullReferenceException: Object reference not set to an instance of an object
PixelCrushers.DialogueSystem.OpenAIAddon.TranslateDatabasePanel.TranslateDatabase () (at Assets/Plugins/Pixel Crushers/Dialogue System Addon for OpenAI/Scripts/Editor/TranslateDatabasePanel.cs:126)
PixelCrushers.DialogueSystem.OpenAIAddon.TranslateDatabasePanel.Draw () (at Assets/Plugins/Pixel Crushers/Dialogue System Addon for OpenAI/Scripts/Editor/TranslateDatabasePanel.cs:105)
PixelCrushers.DialogueSystem.OpenAIAddon.DialogueSystemOpenAIWindow.OnGUI () (at Assets/Plugins/Pixel Crushers/Dialogue System Addon for OpenAI/Scripts/Editor/DialogueSystemOpenAIWindow.cs:127)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at <5e6ebaa7d75c4d5399dc81ecead6b43f>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at <5e6ebaa7d75c4d5399dc81ecead6b43f>:0)
UnityEditor.DockArea.OldOnGUI () (at <5e6ebaa7d75c4d5399dc81ecead6b43f>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <383db090fd544f24b368fd389016a28f>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <383db090fd544f24b368fd389016a28f>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <383db090fd544f24b368fd389016a28f>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <383db090fd544f24b368fd389016a28f>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <383db090fd544f24b368fd389016a28f>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <383db090fd544f24b368fd389016a28f>:0)
UnityEngine.UIElements.IMGUIContainer.ProcessEvent (UnityEngine.UIElements.EventBase evt) (at <383db090fd544f24b368fd389016a28f>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <383db090fd544f24b368fd389016a28f>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase evt) (at <383db090fd544f24b368fd389016a28f>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <383db090fd544f24b368fd389016a28f>:0)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <383db090fd544f24b368fd389016a28f>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <383db090fd544f24b368fd389016a28f>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <383db090fd544f24b368fd389016a28f>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <383db090fd544f24b368fd389016a28f>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <383db090fd544f24b368fd389016a28f>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <383db090fd544f24b368fd389016a28f>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <383db090fd544f24b368fd389016a28f>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <383db090fd544f24b368fd389016a28f>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <383db090fd544f24b368fd389016a28f>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <383db090fd544f24b368fd389016a28f>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <383db090fd544f24b368fd389016a28f>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <383db090fd544f24b368fd389016a28f>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <383db090fd544f24b368fd389016a28f>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <d26551307ee24906965335845380d4a1>:0)