Does love/hate have a relationship state option?

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Sjur
Posts: 1
Joined: Sun Jan 28, 2024 9:33 am

Does love/hate have a relationship state option?

Post by Sjur »

Hi!
I bought Love/Hate the other day and it seems to fit really well with the character system I designed.
When I looked at the manual I noticed that there is an emotional state component that allows to define different emotions in an Emotion model. In my game I have different relationship traits that are defined in a similar way and I was wondering if Love/Hate comes with that as well?

So in short, I am tracking several relationship traits and I would like to be able to define them into different types of relationships and call the current status.
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Tony Li
Posts: 20635
Joined: Thu Jul 18, 2013 1:27 pm

Re: Does love/hate have a relationship state option?

Post by Tony Li »

Hi,

Yes, by default the faction database has one relationship trait: Affinity. But you can define as many relationship traits as you want -- e.g., lust, obligation, fear, etc. For example, a samurai might have high obligation to his daimyo but low lust and fear.

The Faction Member component's default deed/rumor evaluation method only affects affinity, but you can assign a replacement method to also affect your custom relationship traits.
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