Currently, I have two buttons on screen that allow the player to trigger one of two different conversations from the same database using the 'OnUse()' function:

However, once one conversation is started, and the button for the other conversation is pressed, I get the following error message: "Dialogue System: Another conversation is already active. Not starting 'Kennedy Test 2'".
It appears that this approach attempts to replace the ongoing conversation with another one, as opposed to switching out which one gets displayed in the message panel.
How can I revise this system so that the player can toggle freely between what conversation gets displayed on the message panel, without starting/stopping the progress in any conversation while switching between them?
Thanks
