I have set up some dialogue that the player has with themself - so, at points in the game, the player will have a thought and it will be presented via a dialogue. For example:
I'd like to have the "Continue" button shown at all times for these "internal monologue" conversations.
In the Conversation, I've checked "Override Display Settings" and "Subtitle Settings" and I have set "Continue Button" to "Always".
The Conversation is a simple two node conversation with the Player as both Actor and Conversant.
Any idea what else I'm missing?
Many thanks again!
Unity 2013.3 LTS
Dialogue System for Unity 2.2.35