Hey Tony,
I just installed Quest Machine and am trying to get it working with the Dialogue System (the basic integrations seem to work -> i.e. import dialogue system, import quest machine, then import the common + quest machine specific packages in the third party integration).
However, when I set up the quests (count # of wood collected), there's an error that relates to quest machine tags (which I assume has to do with the dialogue system intergration)
I have attached the bridge script to the dialogue manager, and there is the default quest machine prefab in the scene.
Some pictures of the wood collection quest/ definition of the counters.
Not sure what I'm missing/ hoping you'd be able to narrow down the scope of what's going wrong here.
Once I remove the quest, the scene runs, so I'm guessing it's something going wrong with the counters' parsing to Dialogue Manager? (However, error still occurs even though I removed the dynamic counter from the UI {`#wood}`/ 3 wood -> which from the equivalent quickstart tutorial)
Quest Machine Tag (Null reference)
Re: Quest Machine Tag (Null reference)
Thanks for that, the game was able to compile as expected without errors after I applied that patch to add the script. I'll see if I can muddle through how to best use Quest Machine with the Dialogue system then
Re: Quest Machine Tag (Null reference)
Glad to help! If I missed any of your questions, or if new ones pop up as you add in the Dialogue System, just let me know!