Conversations auto advancing

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
fluffythekami
Posts: 14
Joined: Tue Dec 27, 2022 4:35 pm

Conversations auto advancing

Post by fluffythekami »

basically I want it to be that conversations don't auto advance, and require player input to continue. I tried a conversation control component, but it didn't seem to effect anything. I want the player to have to use an input or press continue every time a new box of dialogue appears.
User avatar
Tony Li
Posts: 21925
Joined: Thu Jul 18, 2013 1:27 pm

Re: Conversations auto advancing

Post by Tony Li »

Hi,

Inspect the Dialogue Manager GameObject, and set Display Settings > Subtitle Settings > Continue Button to Always.

Maybe related: How To: Bypass Response Menu When Player Has One Choice

Make sure your dialogue UI's subtitle panels have continue buttons. The prefab UIs that ship with the Dialogue System all have continue buttons.
fluffythekami
Posts: 14
Joined: Tue Dec 27, 2022 4:35 pm

Re: Conversations auto advancing

Post by fluffythekami »

I've had that checked as well. Honestly I'm not sure what's going on. Some settings work, but some settings have no effect at all. For example, require continue on last line works every time, but when i set continue button to always, it ignores everything but the last line. I checked to see what happens in the hierarchy during runtime, and the continue button just remains disabled, despite me never setting it to be disabled. I've changed min subtitle seconds to be a larger number, just to see if I could at least get the subtitles to stay on the screen longer, but the duration of the subtitle being on screen remains the same. Is there perhaps something that could be interfering with these settings or am I just missing something?
User avatar
Tony Li
Posts: 21925
Joined: Thu Jul 18, 2013 1:27 pm

Re: Conversations auto advancing

Post by Tony Li »

Hi,

Inspect your conversation in the Dialogue Editor. Select Menu > Conversation Properties. Maybe you've overridden the Dialogue Manager GameObject's settings for the continue button and subtitle duration.
fluffythekami
Posts: 14
Joined: Tue Dec 27, 2022 4:35 pm

Re: Conversations auto advancing

Post by fluffythekami »

Yes that fixed it! I must've accidentally messed with it when I was learning how to set it up. Thank you so much!
User avatar
Tony Li
Posts: 21925
Joined: Thu Jul 18, 2013 1:27 pm

Re: Conversations auto advancing

Post by Tony Li »

Glad to help! :-)
Post Reply