1.My npc has Dialogue system trigger and Usable components

2.My player has Dialogue system events and Selector components

3.My player can interact with npc just fine with above setups.

4.I initiated my player on runtime so I dragging my player prefab from project to inspector.

5.This is log when conversation start (which I assumed correct)
Dialogue System: Starting conversation 'New Conversation 1', actor=MyPlayer (UnityEngine.Transform), conversant=MyGuide (UnityEngine.Transform).
UnityEngine.Debug:Log(Object, Object)
6.I use Top down engine with default setting
The problem is I can't trigger event on dialogue system event (in this case is SetActive to false)
But I have another working event system that I've setup the same way by dragging my player prefab from project to inspector.
What should I do ?