Hi,
Are there any errors or warnings in the Console window?
The last node of the conversation should call enddialogueMsg on the EnterDiane component on the DIANE 1 GameObject.
Two notes:
1. You can alternatively use a
Dialogue System Events component's OnConversationEnd() event, or a script with an
OnConversationEnd() method, or a Dialogue System Trigger set to OnConversationEnd.
2. Don't name your actor "[var=playerName]". Instead, give your player a static name such as "Player", and set the Display Name to [var=playerName].