Just ran into a bit of small trouble implementing some test quests.
1.
I'm trying to implement a sort of 'narrator' in a conversation to describe certain player actions or observations that I'm not planning on implementing in game. This works in dialogue without another actor but I can't seem to do it in the middle of conversations with actors. I've tried setting the actor in the relevant node to None but I think it defaults back to the original conversation actor.
2.
I noticed that player answers/choices have their orders jumbled up when returning to a choice. Is there any way to lock the order in which the answers are displayed?
Intended order:

2nd time these choices are linked:

I'd actually like for the player name to be removed from this choice as well, though I think answering 1. will answer this.
I'm sure the fixes to these are relatively simple but couldn't find anything from a quick search. Hopefully it's not too much trouble.
Thanks!