I had to use the continue button because sometimes the NPC will say several paragraphs in a row, and using the button allows the player to read it better, but I had a problem that when there is LoadLevel() in the sequence of the NPC's words, this dialogue of the scene switch is taken to the next scene and needs to be clicked to end it.
Screen Shot 2020-09-22 at 10.11.22 PM.png (174.67 KiB) Viewed 2693 times
Screen Shot 2020-09-22 at 10.11.35 PM.png (188.34 KiB) Viewed 2693 times
That's really the way to go. I changed my thinking, when the NPC speaks continuously, the first node SetContinueMode(true); the last SetContinueMode(false);
original: Restores the saved continue button mode.
I try to use it but it doesn't seem to work the way I set it up in the dialogue mannger.
aaajiao wrote: ↑Tue Sep 22, 2020 6:42 pm
Related question, when a node-link to a new conversation has to be clicked on anyway to get to it, I tried various things
Screen Shot 2020-09-23 at 12.40.24 AM.png
I've tried everything and I still have to click to load the next conversation!