I have two things. One is doubt and the other is a problem.
Context: I am creating a simple introduction scene. A background image and a TextMeshPro Text with a Text Mesh pro Typewriter effect. It will write little by little a simple text and, once finished, go the first playable scene. (To make sure, I am not using a Standard Dialogue UI, etc here as I guess it is not necessary for this case).
The problem: I am using the Full Pause Duration which pauses the typewriter effect when it founds a "\." inside the text. If I write it directly inside the Text Mesh Pro UGUI (Script) -> Text Input Box something like "Hello.\. My name is Gabriel." The result is what I expected, where the "\." doesn't appear in "play mode" and pauses the time I assigned. The problem is when I use a Localize Text Mesh Pro. It seems to write also "\." in "play mode". It affects the other special characters that are mentioned inside the documentation too: "\,", >, etc. I am not really sure why.
The doubt: Is there a way to detect when it reaches a certain part of the text? I will like to make appear like a "continue button" in those moments while the Text Mesh pro Typewriter effect is paused. When the player presses it, the text continues.
Thanks!
