Love/Hate for Unreal Engine?

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thesam
Posts: 1
Joined: Tue Dec 18, 2018 3:45 pm

Love/Hate for Unreal Engine?

Post by thesam »

Hello! I have used Love/Hate in the past and am absolutely in love with it. I had to customize it to meet my needs, but it is a spectacular tool to use to simulate relationships.

I'm wondering if you have any plans to recreate it in the Unreal Engine. I'm working on a project that would need something like Love/Hate as a key component, but Unity's current networking drama is making me consider jumping ship to Unreal so I can have some semblance of stability while I build this thing.
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Tony Li
Posts: 20728
Joined: Thu Jul 18, 2013 1:27 pm

Re: Love/Hate for Unreal Engine?

Post by Tony Li »

Hi,

Thanks for using Love/Hate! I don't have any current plans to port it to UE. But, since you own a license, please feel free to port it for your own use (in embedded games as per the Asset Store EULA).

Of all Pixel Crushers assets, Love/Hate is the least tied to Unity. Version 1.9.4 just came out, with import/export for JSON and CSV. You could use Love/Hate's editor in Unity, export to CSV/JSON, and then import it into UE. This way you only need to port a minimal amount of editor stuff, just enough to pull in the CSV/JSON.

BTW, if Unity's networking drama is your only reservation, check out Mirror. It's a branch of UNET that's what UNET was ultimately supposed to be. I've used it fairly extensively, and it seems pretty solid.
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