Announcements, support questions, and discussion for the Dialogue System.
Setting the state of a Quest
Replies: 3
by
kilfeather94 »
Sun Jan 31, 2016 2:47 pm
I'm just trying to figure out how to set the state of a Quest to 'Success', after a variable reaches a certain number. In this case, I have a...
3 Replies
1046 Views
Last post by Tony Li
Tue Feb 02, 2016 8:05 pm
LoadLevel at the end of a conversation
Replies: 5
by
Shores »
Mon Feb 01, 2016 2:41 pm
Hello,
First of all sorry if it has already been asked but I've been searching and wasn't able to find any answer I can understand with my limited...
5 Replies
2035 Views
Last post by Tony Li
Mon Feb 01, 2016 8:33 pm
Alert Trigger
Replies: 3
by
Borja »
Thu Jan 21, 2016 10:51 am
Hi, I just recently started adding Dialogue System to my project.
I have a problem, when i add an Alert Trigger in a prefab, if I instantiate the...
3 Replies
1300 Views
Last post by Borja
Mon Feb 01, 2016 6:29 am
Switching between databases
Replies: 3
by
EWalk13 »
Sat Jan 30, 2016 3:06 pm
Hi, I am trying to create a game with two language options in it. What my idea was is to have two buttons when the game starts or on the pause menu,...
3 Replies
1571 Views
Last post by Tony Li
Sat Jan 30, 2016 9:46 pm
Ork lua event question
Replies: 2
by
hellwalker »
Sat Jan 30, 2016 7:51 am
Hello,
I have trouble understanding how Ork Lua Event node works.
for example how can I return a Dialogue System variable? what should I write in...
2 Replies
867 Views
Last post by Tony Li
Sat Jan 30, 2016 9:27 am
3 Replies
1644 Views
Last post by Roncin
Fri Jan 29, 2016 3:26 pm
6 Replies
2337 Views
Last post by Tony Li
Thu Jan 28, 2016 6:27 pm
2 Replies
1393 Views
Last post by Tony Li
Wed Jan 27, 2016 8:12 pm
Evaluation Version Crashes
Replies: 18
by
Frank »
Wed Jan 20, 2016 7:21 am
Hello,
i try out the Evaluation Version of Dialogue System for Unity. But whenever I compile the game and start the .exe it crashes. I understand...
18 Replies
4499 Views
Last post by Tony Li
Wed Jan 27, 2016 12:47 pm
Typewriter speed
Replies: 2
by
miguelfanclub »
Fri Dec 18, 2015 4:22 pm
There is a really cool option in most JRPG games dialogues, they change the speed of the text displayed. Remember that feature in RPG Maker,
that was...
2 Replies
1324 Views
Last post by Tony Li
Tue Jan 26, 2016 4:16 pm
2 Replies
1464 Views
Last post by alfonso
Mon Jan 25, 2016 8:53 am
2 Replies
1577 Views
Last post by alfonso
Mon Jan 25, 2016 5:32 am
RpgKit Problem
Replies: 59
by
Demonith »
Mon Nov 02, 2015 2:12 pm
Hi i just run in to problem with new RpgKit i get this error
I get this 4 errors
Assets/Dialogue System/Third Party Support/RPG...
59 Replies
42341 Views
Last post by terrymorgan
Sun Jan 24, 2016 11:09 am
Serialize LUA custom table
Replies: 3
by
little »
Sun Jan 24, 2016 4:55 am
Hello, I would like to know if there is any build-in support to serialize a custom Lua table? That is to serialize to a string like this
Inventory...
3 Replies
1720 Views
Last post by Tony Li
Sun Jan 24, 2016 9:54 am
Conversation On Trigger Enter issue.
Replies: 5
by
kilfeather94 »
Sat Jan 23, 2016 1:42 pm
I'm just having a problem in regards to starting a conversation upon entering an NPC's trigger. I have the script 'Set Component Enabled On Dialogue...
5 Replies
2344 Views
Last post by Tony Li
Sat Jan 23, 2016 5:00 pm
3 Replies
1245 Views
Last post by Tony Li
Fri Jan 22, 2016 9:49 pm
0 Replies
1624 Views
Last post by Tony Li
Thu Jan 21, 2016 10:29 pm
NGUI Setup question
Replies: 3
by
Bluerex »
Tue Jan 19, 2016 12:04 am
Hi,
I have a few questions... my game uses NGUI and I've got the dialog system working with it, but my response buttons are unclickable. Also, the...
3 Replies
1201 Views
Last post by Tony Li
Tue Jan 19, 2016 9:40 pm
Seperate "LookAt" for Cameras
Replies: 1
by
andrew2110 »
Tue Jan 19, 2016 7:26 am
Hello!
I'm trying to recreate this sort of camera effect where the subject is off-setted to a side. Just doing some experimenting in Unity, seems...
1 Replies
1211 Views
Last post by Tony Li
Tue Jan 19, 2016 10:56 am
1 Replies
1680 Views
Last post by Tony Li
Tue Jan 19, 2016 10:10 am
Event on conversation start/end
Replies: 1
by
Nick92 »
Mon Jan 18, 2016 5:06 pm
Hi!
Is there possible to check when the conversation starts and when the conversation ends?
I've tried to assign the ConversationLogger script to...
1 Replies
2776 Views
Last post by Tony Li
Mon Jan 18, 2016 9:54 pm
Auto focus
Replies: 5
by
quibbles »
Sat Jan 16, 2016 5:57 pm
Hi,
I enabled Auto focus so that it's possible to navigate the response system using the keyboard. I have it set so that the player interacts with...
5 Replies
2376 Views
Last post by Tony Li
Sat Jan 16, 2016 11:21 pm
5 Replies
3500 Views
Last post by nishant
Fri Jan 15, 2016 1:29 pm
3 Replies
1837 Views
Last post by Tony Li
Thu Jan 14, 2016 9:33 pm
3 Replies
1136 Views
Last post by Tony Li
Thu Jan 14, 2016 8:47 am
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