Announcements, support questions, and discussion for the Dialogue System.
little problem with Button UI
Replies: 7
by
Frioniel »
Sat Nov 04, 2017 11:16 am
Hi,
I'm making text adventure game.
What I'm going to do is,
If I click the button(Unity.UI button),
the Gameobject that contains Conversation...
7 Replies
911 Views
Last post by Tony Li
Wed Nov 08, 2017 12:55 pm
8 Replies
2425 Views
Last post by Tony Li
Tue Nov 07, 2017 10:39 pm
Override UI from another scene
Replies: 5
by
mgregoirelds »
Tue Nov 07, 2017 10:17 am
Hello,
The way our project is set is that we have a Master scene that is having all systems and UI related components and Map scenes that contain...
5 Replies
1352 Views
Last post by Tony Li
Tue Nov 07, 2017 1:03 pm
3 Replies
1237 Views
Last post by Tony Li
Mon Nov 06, 2017 10:38 pm
Dialogue System 1.7.6 Released
Replies: 22
by
Tony Li »
Sun Oct 01, 2017 9:52 pm
Version 1.7.6 has been released! You can download it now from the Pixel Crushers customer download site (PM me your Unity Asset Store invoice number...
22 Replies
7087 Views
Last post by lykanthrope
Sun Nov 05, 2017 11:31 pm
1 Replies
314 Views
Last post by Tony Li
Sun Nov 05, 2017 9:14 am
3 Replies
1081 Views
Last post by Tony Li
Thu Nov 02, 2017 12:58 pm
5 Replies
1009 Views
Last post by Tony Li
Thu Nov 02, 2017 10:09 am
Clear Conversation Prefs
Replies: 1
by
OneManOnMars »
Sat Oct 28, 2017 5:51 pm
Hi,
What do I have to do to delete all save date with a button press?
I have a button in a scene which should reset the game. Right now it clears...
1 Replies
672 Views
Last post by Tony Li
Sat Oct 28, 2017 8:14 pm
Quick Tip: Custom Quest States
by
Tony Li »
Thu Oct 26, 2017 11:07 am
In version 1.7.7 (and in a patch for 1.7.6 available on the customer download page), the QuestLog class will now let you assign a replacement...
0 Replies
919 Views
Last post by Tony Li
Thu Oct 26, 2017 11:07 am
0 Replies
1288 Views
Last post by Tony Li
Tue Oct 24, 2017 9:39 am
1 Replies
523 Views
Last post by Tony Li
Tue Oct 24, 2017 9:20 am
4 Replies
1568 Views
Last post by Tony Li
Thu Oct 19, 2017 10:20 pm
Prefabs not working...
Replies: 2
by
Enron »
Thu Aug 04, 2016 3:32 pm
Hey let me first start by saying I'm loving this asset a lot, and also that I'm not much of a game developer(at least yet).
With all that said just...
2 Replies
936 Views
Last post by Tony Li
Thu Oct 19, 2017 8:38 pm
15 Replies
2908 Views
Last post by Tony Li
Thu Oct 19, 2017 12:13 pm
16 Replies
6107 Views
Last post by Tony Li
Tue Oct 17, 2017 8:43 am
14 Replies
6083 Views
Last post by Tony Li
Mon Oct 16, 2017 8:51 am
7 Replies
1321 Views
Last post by Tony Li
Thu Oct 12, 2017 9:28 pm
9 Replies
3167 Views
Last post by minomod
Thu Oct 12, 2017 10:50 am
Bark System On Screen Space UI
Replies: 9
by
SanX91 »
Wed Jul 27, 2016 2:50 am
Hi,
I need to run the BarkOnIdle method on Screen Space - Overlay UI along with the other dialogs and responses. Is that possible? It's just that I...
9 Replies
4744 Views
Last post by Tony Li
Thu Oct 12, 2017 9:34 am
5 Replies
1192 Views
Last post by Tony Li
Wed Oct 11, 2017 1:25 pm
SimStatus and conversion from Articy
Replies: 4
by
irve »
Mon Sep 25, 2017 8:32 am
Hi,
We ran into an issue in which we need our savegames possibly patchable. Meaning:
An undiscovered dialogue bug makes into the production or...
4 Replies
1880 Views
Last post by Tony Li
Tue Oct 10, 2017 8:40 am
3 Replies
806 Views
Last post by Tony Li
Mon Oct 09, 2017 12:04 pm
3 Replies
764 Views
Last post by Tony Li
Sun Oct 08, 2017 10:22 pm
Priority conversation
Replies: 23
by
claudius_I »
Tue Aug 08, 2017 4:12 pm
Hi, sorry for my bad english :?
i have a problem:
in a NPC (Gameobject) have 2 conversation trigger (2 different dialogues).
i want to know how...
23 Replies
3749 Views
Last post by Tony Li
Sun Oct 08, 2017 10:05 pm
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