Announcements, support questions, and discussion for the Dialogue System.
1 Replies
53847 Views
Last post by Tony Li
Tue Jan 09, 2024 2:54 pm
How to lock one of the responses?
Replies: 3
by
Lucian1899 »
Mon Jan 08, 2024 9:21 am
Hi,
Sorry if this question had answer already. I use boolean variable on two responses so that player could see only one of them each time. Now I...
3 Replies
65717 Views
Last post by Tony Li
Tue Jan 09, 2024 9:01 am
1 Replies
47833 Views
Last post by Tony Li
Mon Jan 08, 2024 8:12 pm
How to display DialogueText continuously
Replies: 3
by
yagichang »
Sat Jan 06, 2024 10:39 pm
Hello.
I want to use DialogueSystem's Barks, but is it possible to output DialogueText continuously?
As shown in the attached image, it progresses to...
3 Replies
46363 Views
Last post by Tony Li
Sun Jan 07, 2024 1:13 pm
How to block player's path?
Replies: 3
by
Mastodon »
Fri Jan 05, 2024 8:35 pm
Hello, I was curious if anyone could help me. I wanted to know how to block the player from going to any scene if they have to do something first....
3 Replies
26031 Views
Last post by Tony Li
Sat Jan 06, 2024 2:23 pm
5 Replies
27939 Views
Last post by Tony Li
Fri Jan 05, 2024 6:25 pm
Dialogue system with Atavism?
Replies: 1
by
Grayson »
Fri Jan 05, 2024 10:03 am
Tony,
Has anyone ever used Dialogue system with Atavism? I’ve used Dialogue system for RPGBuilder and love the flexibility. I’ve moved to Atavism...
1 Replies
18923 Views
Last post by Tony Li
Fri Jan 05, 2024 10:41 am
1 Replies
18869 Views
Last post by Tony Li
Fri Jan 05, 2024 9:46 am
Barks showing only once.
Replies: 4
by
LeGingerDev »
Tue Jan 02, 2024 10:58 am
So I'm trying to make barks. I got it working but let's say I have a selection of different things the NPC can say, Each with no condition. But lets...
4 Replies
23178 Views
Last post by Tony Li
Fri Jan 05, 2024 7:58 am
visible variables in the UI
Replies: 3
by
tohaMem »
Thu Jan 04, 2024 11:33 am
Hello!
I'm in the process of creating a level up system. It's based on the number of points received in the dialogue.
How can I display this...
3 Replies
18981 Views
Last post by Tony Li
Thu Jan 04, 2024 8:24 pm
Access Fade from script
Replies: 5
by
xyztankman »
Wed Jan 03, 2024 10:32 am
Is there a quick command to fade from script? I am currently trying to fade out when loading a scene (I'm actually putting the fade command in a...
5 Replies
14565 Views
Last post by Tony Li
Wed Jan 03, 2024 9:17 pm
Issue with dialogue audio
Replies: 1
by
sylwestroni »
Wed Jan 03, 2024 9:38 am
Hi,
I have two characters that have a conversation:
- Old Hunter Caleb (PLAYER) -> spawns by ORK Framework
- Grave Digger (NPC)
Grave Digger starts...
1 Replies
5849 Views
Last post by Tony Li
Wed Jan 03, 2024 9:56 am
UI Builder: Responses not clickable
Replies: 8
by
enco »
Fri Dec 29, 2023 7:34 am
Hi,
I am using UI Builder for my general UI with a button that triggers a conversation, where the player should make a choice.
When the dialogue is...
8 Replies
3846 Views
Last post by Tony Li
Sun Dec 31, 2023 10:10 am
Localize UI when loading game
Replies: 5
by
OscarS »
Fri Dec 29, 2023 3:33 am
Hi,
I had a little problem with the Localize UI component when loading a game. For the items, I have an Item_Container which is a prefab. When the...
5 Replies
2284 Views
Last post by Tony Li
Sun Dec 31, 2023 9:08 am
A Few Questions about the Response Menu
Replies: 5
by
Lavitsef »
Fri Dec 29, 2023 10:31 pm
Hi! I recently encountered several questions.
1. I noticed that to make the responses show up, I have to click at the screen once. Maybe it's due to...
5 Replies
2674 Views
Last post by Tony Li
Sat Dec 30, 2023 10:27 pm
Stuck at Interaction video Tutorial
Replies: 3
by
mrussodev »
Fri Dec 29, 2023 12:24 pm
I'm following the tutorial Dialogue System for Unity 2.x Interaction Tutorial
(by the way, thanks a lot for having videos)
but I'm stuck at the...
3 Replies
1420 Views
Last post by Tony Li
Sat Dec 30, 2023 7:07 pm
Save System With Kinematic Controllers
Replies: 3
by
c166 »
Thu Dec 28, 2023 7:44 pm
Hey Tony,
So changed the character controller to be a kinematic character controller, and it seems to be conflicting with PositionSaver (i.e. the...
3 Replies
1670 Views
Last post by Tony Li
Fri Dec 29, 2023 9:03 am
4 Replies
5202 Views
Last post by fd_maker
Thu Dec 28, 2023 4:20 pm
Input Device Manager to cancel cutscene
Replies: 1
by
OscarS »
Wed Dec 27, 2023 3:55 pm
Hi!
I'm trying to stop a conversation and jump to another one when the player keeps a button pressed for some time. I use the Unity New Input System...
1 Replies
462 Views
Last post by Tony Li
Wed Dec 27, 2023 4:06 pm
0 Replies
53882 Views
Last post by Tony Li
Wed Dec 27, 2023 10:03 am
DialogueSystemEvents problem
Replies: 6
by
ds2497 »
Sun Dec 24, 2023 10:37 am
Hi Tony,
I'm experiencing an issue where the first line of the conversation doesn't trigger the On Conversation Line End (Subtitle) event in...
6 Replies
3513 Views
Last post by Tony Li
Sun Dec 24, 2023 10:10 pm
Yarn2: "->Message" does not work
Replies: 8
by
kko828 »
Sun Dec 03, 2023 5:10 am
Hi, thank you always for your continuous support.
I've tried to use the Sequence Command with ->Message() in my .yarn file, but it doesn't seem to...
8 Replies
16857 Views
Last post by Tony Li
Sun Dec 24, 2023 8:53 am
1 Replies
769 Views
Last post by Tony Li
Fri Dec 22, 2023 7:18 pm
Localisation export for quests
Replies: 1
by
rairun »
Fri Dec 22, 2023 12:16 pm
My quests have these fields:
The idea is that the 'Group' field is only used for sorting the order of the elements (and thus a 'Group pt-br'...
1 Replies
641 Views
Last post by Tony Li
Fri Dec 22, 2023 2:35 pm
Dialogue System 2.2.42 Released
Replies: 1
by
Tony Li »
Fri Dec 22, 2023 9:42 am
Version 2.2.42 is now live on the Asset Store!
Release Notes:
Core:
Added: GotoEntry() sequencer command.
Improved: When exporting localization...
1 Replies
807 Views
Last post by rairun
Fri Dec 22, 2023 12:06 pm
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