Announcements, support questions, and discussion for the Dialogue System.
Can't seem to get 4.6 Unity UI to work
Replies: 2
by
NashFM »
Mon Dec 22, 2014 6:07 pm
Hi, sorry I've been posting so many questions. Your help and support has been amazing, and I'll make sure to rate you 5 stars! I also apologize as...
2 Replies
821 Views
Last post by Tony Li
Wed Dec 24, 2014 3:40 am
5 Replies
1149 Views
Last post by Tony Li
Fri Dec 19, 2014 9:50 am
Plygame Integration Tutorial Request
Replies: 5
by
rynerlute »
Mon Dec 15, 2014 8:21 pm
Hello first off I love what you guys have done with this system I am just wondering if you wouldn't mind making a tutorial on how to integrate...
5 Replies
1267 Views
Last post by rynerlute
Fri Dec 19, 2014 5:08 am
Image colors adjustable
Replies: 9
by
Boimans »
Wed Dec 10, 2014 10:03 pm
Hi,
We have an actor that uses an image of a face. During dialogue the pic is loaded correctly, but the colors are wrong. The face is too dark....
9 Replies
2100 Views
Last post by Tony Li
Wed Dec 17, 2014 7:29 am
2 Replies
901 Views
Last post by NashFM
Tue Dec 16, 2014 4:16 am
Confused about the 4.6 UI integration
Replies: 2
by
NashFM »
Sun Dec 14, 2014 7:58 pm
I'm a bit confused about how the UI works in 4.6. I just purchased DS, seeing that it said Unity 5 ready . But all the documentation about the new...
2 Replies
866 Views
Last post by NashFM
Mon Dec 15, 2014 10:46 am
5 Replies
1553 Views
Last post by Tony Li
Sun Dec 14, 2014 5:22 pm
4 Replies
1096 Views
Last post by Tony Li
Sun Dec 14, 2014 11:06 am
Fade effects blink at the beggining
Replies: 3
by
jezevcik88 »
Sat Dec 13, 2014 6:54 am
Hi Tony,
I'm using simple sequencer fade commands, from Sequence Trigger (trigger onStart) .
It's used during intro camera animation after new...
3 Replies
880 Views
Last post by Tony Li
Sun Dec 14, 2014 3:57 am
Quest HUD Tracker not tracking
Replies: 5
by
thomasstp »
Sat Dec 13, 2014 9:54 am
I am not sure if I am missing anything to get the quest HUD tracking to work.
I made a quest and marked it as Trackable. I've verified the...
5 Replies
1445 Views
Last post by thomasstp
Sat Dec 13, 2014 12:11 pm
5 Replies
1220 Views
Last post by Tony Li
Sat Dec 13, 2014 4:17 am
error: Couldn't create asset file!
Replies: 4
by
geoff »
Wed Dec 10, 2014 9:10 pm
Hi, I just started using this, and went through the tutorials, then set up my own scene. I bought Chat Mapper and then exported their demo as XML,...
4 Replies
4229 Views
Last post by geoff
Thu Dec 11, 2014 12:29 pm
2 Replies
757 Views
Last post by jezevcik88
Thu Dec 04, 2014 10:19 am
NPC Subtitle Panel visible at all times
Replies: 1
by
Boimans »
Wed Dec 03, 2014 10:51 am
Hi,
I have a conversation between my NPC and my PC. There is only one visible on screen at a time. They alternate. I want the NPC to stay...
1 Replies
680 Views
Last post by Tony Li
Wed Dec 03, 2014 2:12 pm
Conversation node graph
Replies: 2
by
magalter »
Sun Nov 30, 2014 11:43 pm
Probably this is more off topic but I'm really curious how you made the the node graph in the editor window for conversations. It is the same node...
2 Replies
812 Views
Last post by magalter
Mon Dec 01, 2014 2:44 am
6 Replies
1363 Views
Last post by Tony Li
Tue Nov 25, 2014 2:15 am
Three Way Conversations
Replies: 4
by
andrew2110 »
Tue Nov 18, 2014 11:25 am
Another quick video from my game to demonstrate what I'm after and what happens atm:
Three Way Conversations
After the first battle, a...
4 Replies
962 Views
Last post by andrew2110
Thu Nov 20, 2014 6:13 am
5 Replies
1681 Views
Last post by Tony Li
Wed Nov 19, 2014 4:25 pm
Sizing issues after scene change
Replies: 3
by
andrew2110 »
Sun Nov 16, 2014 6:12 am
www.blueomega.me/SizingIssues.mp4
The video shows a forced conversation with an NPC which triggers the tutorial battle for the user. The...
3 Replies
942 Views
Last post by Tony Li
Tue Nov 18, 2014 2:09 pm
1 Replies
709 Views
Last post by Tony Li
Tue Nov 18, 2014 2:07 pm
4 Replies
921 Views
Last post by Tony Li
Mon Nov 17, 2014 3:42 pm
Behavior Tree Lua Bridge
Replies: 3
by
Ooghe »
Sat Nov 15, 2014 10:43 am
I’ve successfully set up Third Party Support for Behavior Tree, and I’ve just been testing it out. The Behavior Designer Sequencer Commands work, but...
3 Replies
989 Views
Last post by Tony Li
Mon Nov 17, 2014 3:03 am
Dialogue System running on paused
Replies: 1
by
wattoo »
Sun Nov 09, 2014 10:39 pm
Hi,
Me again, sorry. Progression continues, but I've hit another hurdle.
I need the game to pause while the dialogue system imparts its...
1 Replies
855 Views
Last post by Tony Li
Mon Nov 10, 2014 2:18 am
3 Replies
1050 Views
Last post by Tony Li
Tue Nov 04, 2014 4:22 am
1 Replies
1066 Views
Last post by Tony Li
Tue Nov 04, 2014 3:48 am
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