Search found 135 matches
- Sat Jan 19, 2019 1:03 pm
- Forum: Dialogue System for Unity
- Topic: Conversation Options as QTEs
- Replies: 6
- Views: 917
Re: Conversation Options as QTEs
That is very helpful Tony. Thank you for the directions. The reason I wanted the conversation to choose a specific options was to automatically choose the "CALM" option, where player can make it a decision not to say anything. I wanted waiting for a certain amount of time to have the same ...
- Sat Jan 12, 2019 3:55 pm
- Forum: Dialogue System for Unity
- Topic: Conversation Options as QTEs
- Replies: 6
- Views: 917
Conversation Options as QTEs
Hello, I have been looking forward to check out the QTEs for a long while, and I just started reading the documentation for it today. So what I want to do is to start a timer (preferably with a visible indicator, like a diminishing bar)when a certain choice screen appears. Let us say the options are...
- Sat Jan 05, 2019 10:32 pm
- Forum: Dialogue System for Unity
- Topic: How to keep track of variables?
- Replies: 4
- Views: 520
Re: How to keep track of variables?
This feature is so helpful. I could not figure out what kept messing one of the variables, and I caught it this time. It was a changed hidden within a silly bark that I even forgot that I had set up much earlier.
- Sat Jan 05, 2019 10:11 pm
- Forum: Dialogue System for Unity
- Topic: UCC Teleport Through Lua
- Replies: 8
- Views: 944
Re: UCC Teleport Through Lua
That sounds great. Since character leaves a scene from an exit and usually comes back through the same exit, position saving should work fine. But given that the spawn points also designate the transform when spawned back, it is helpful to turn around a character that is coming back from a door, ins...
- Sat Jan 05, 2019 9:33 pm
- Forum: Dialogue System for Unity
- Topic: UCC Teleport Through Lua
- Replies: 8
- Views: 944
Re: UCC Teleport Through Lua
Thank you so much for taking the time to explain. Just to double check that I understand correctly, if I am not specifying any spawn points during load, will UCC saver still save the last position of the player and spawn him at that point when I move from B to A again? i recall this used to work and...
- Sat Jan 05, 2019 9:20 pm
- Forum: Dialogue System for Unity
- Topic: How to keep track of variables?
- Replies: 4
- Views: 520
Re: How to keep track of variables?
This is awesome. Thank you Tony.
- Fri Jan 04, 2019 9:05 pm
- Forum: Dialogue System for Unity
- Topic: How to keep track of variables?
- Replies: 4
- Views: 520
How to keep track of variables?
I have started using many variables through DSU in my prototype, and mostly for setting up conversation and scenario conditions. However, I really would like to track those while debugging the story. Is there a way to figure out what the value of a given variable is at a given time?
Thank you.
Thank you.
- Fri Jan 04, 2019 8:26 pm
- Forum: Dialogue System for Unity
- Topic: UCC Teleport Through Lua
- Replies: 8
- Views: 944
Re: UCC Teleport Through Lua
I have been working on using the LoadScene(SceneName, SpawnPoint) function in multiple scenarios now, and it seems to be working really good. One small glitch is though that after a level that he had previously been on is loaded back (for example, if you started at level A, and then went to level B,...
- Sun Dec 30, 2018 5:16 pm
- Forum: Dialogue System for Unity
- Topic: Variables
- Replies: 3
- Views: 597
Re: Variables
As always, thank you so much for the detailed explanation Tony. I appreciate it.
- Sun Dec 30, 2018 2:53 pm
- Forum: Dialogue System for Unity
- Topic: Variables
- Replies: 3
- Views: 597
Variables
So far I have been using the variables system for kill counts quests and also for setting up conversation conditions without using quest conditions. I am trying to step up my use of variables, but I have realized that I do not really know where they are stored and how to access them properly, and wh...