Search found 135 matches
- Wed Jun 05, 2019 3:30 pm
- Forum: Dialogue System for Unity
- Topic: Assigning Bark UI to DontDestroyOnLoad Dialogue Manager
- Replies: 3
- Views: 383
Re: Assigning Bark UI to DontDestroyOnLoad Dialogue Manager
Thank you for ideas. I tried the second one and seems to be working pretty good.
- Wed Jun 05, 2019 1:07 am
- Forum: Dialogue System for Unity
- Topic: How to handle NPC's dialogue with each other?
- Replies: 2
- Views: 422
Re: How to handle NPC's dialogue with each other?
That's great clarification. Thank you so much.
- Wed Jun 05, 2019 1:05 am
- Forum: Dialogue System for Unity
- Topic: Assigning Bark UI to DontDestroyOnLoad Dialogue Manager
- Replies: 3
- Views: 383
Assigning Bark UI to DontDestroyOnLoad Dialogue Manager
I have customized the bark UI to work as a part of the screen space UI, and assigned this to work under the Dialogue System Canvas. So I assign that bark UI in the dialogue actor component. However, since the dialogue manager persists through scenes, the UI will not be recognized except the first le...
- Tue Jun 04, 2019 10:51 pm
- Forum: Dialogue System for Unity
- Topic: Changing Trigger Type Through Sequence Commands
- Replies: 5
- Views: 504
- Tue Jun 04, 2019 8:58 pm
- Forum: Dialogue System for Unity
- Topic: How to handle NPC's dialogue with each other?
- Replies: 2
- Views: 422
How to handle NPC's dialogue with each other?
Hello, I now have a stable DSU integration for UCC and lipsync pro and Behavior Designer. Conversations and barks are working pretty well. However, I am having a hard time trying to figure out how to have different NPC's to talk to each other as "overheard" conversations. For example, I wo...
- Tue May 07, 2019 2:05 pm
- Forum: Dialogue System for Unity
- Topic: DS-UCC Integration, Converse Ability
- Replies: 5
- Views: 544
Re: DS-UCC Integration, Converse Ability
That is truly great to know. I had given up on the converse ability months ago assuming that it was supposed to replace the interact ability. I was lost why there was no interaction method within it. I am glad to finally figure out how it works.
Thank you!
Thank you!
- Tue May 07, 2019 10:57 am
- Forum: Dialogue System for Unity
- Topic: DS-UCC Integration, Converse Ability
- Replies: 5
- Views: 544
Re: DS-UCC Integration, Converse Ability
So should I also have the interact ability to choose the means of how to start the conversation, and then the options in Converse ability takes place?
Thank you for the explanation.
Thank you for the explanation.
- Sun Apr 28, 2019 6:28 pm
- Forum: Dialogue System for Unity
- Topic: DS-UCC Integration, Converse Ability
- Replies: 5
- Views: 544
DS-UCC Integration, Converse Ability
Hello, I am trying to get the converse ability to work in a first/third person project using UCC. Integration is installed, and everything works fine if I am using the interact ability. If I am using converse ability instead, then the screen just freezes and nothing happens. I am not quite sure how ...
- Sat Jan 19, 2019 5:50 pm
- Forum: Dialogue System for Unity
- Topic: Conversation Options as QTEs
- Replies: 6
- Views: 919
Re: Conversation Options as QTEs
Wow, how did I miss that? Thank you so much.
- Sat Jan 19, 2019 2:22 pm
- Forum: Dialogue System for Unity
- Topic: Conversation Options as QTEs
- Replies: 6
- Views: 919
Re: Conversation Options as QTEs
Alright, so I have just given the Timeout a go, and it really seems to be working pretty good! Also, I was trying to use the [position=n] command in the Menu Text in front of the option lines, which used to work when I was using the bubble commands, but this did not seem to work when I am using the ...