Search found 135 matches

by pegassy
Wed Jun 05, 2019 3:30 pm
Forum: Dialogue System for Unity
Topic: Assigning Bark UI to DontDestroyOnLoad Dialogue Manager
Replies: 3
Views: 383

Re: Assigning Bark UI to DontDestroyOnLoad Dialogue Manager

Thank you for ideas. I tried the second one and seems to be working pretty good.
by pegassy
Wed Jun 05, 2019 1:07 am
Forum: Dialogue System for Unity
Topic: How to handle NPC's dialogue with each other?
Replies: 2
Views: 422

Re: How to handle NPC's dialogue with each other?

That's great clarification. Thank you so much.
by pegassy
Wed Jun 05, 2019 1:05 am
Forum: Dialogue System for Unity
Topic: Assigning Bark UI to DontDestroyOnLoad Dialogue Manager
Replies: 3
Views: 383

Assigning Bark UI to DontDestroyOnLoad Dialogue Manager

I have customized the bark UI to work as a part of the screen space UI, and assigned this to work under the Dialogue System Canvas. So I assign that bark UI in the dialogue actor component. However, since the dialogue manager persists through scenes, the UI will not be recognized except the first le...
by pegassy
Tue Jun 04, 2019 8:58 pm
Forum: Dialogue System for Unity
Topic: How to handle NPC's dialogue with each other?
Replies: 2
Views: 422

How to handle NPC's dialogue with each other?

Hello, I now have a stable DSU integration for UCC and lipsync pro and Behavior Designer. Conversations and barks are working pretty well. However, I am having a hard time trying to figure out how to have different NPC's to talk to each other as "overheard" conversations. For example, I wo...
by pegassy
Tue May 07, 2019 2:05 pm
Forum: Dialogue System for Unity
Topic: DS-UCC Integration, Converse Ability
Replies: 5
Views: 544

Re: DS-UCC Integration, Converse Ability

That is truly great to know. I had given up on the converse ability months ago assuming that it was supposed to replace the interact ability. I was lost why there was no interaction method within it. I am glad to finally figure out how it works.

Thank you!
by pegassy
Tue May 07, 2019 10:57 am
Forum: Dialogue System for Unity
Topic: DS-UCC Integration, Converse Ability
Replies: 5
Views: 544

Re: DS-UCC Integration, Converse Ability

So should I also have the interact ability to choose the means of how to start the conversation, and then the options in Converse ability takes place?

Thank you for the explanation.
by pegassy
Sun Apr 28, 2019 6:28 pm
Forum: Dialogue System for Unity
Topic: DS-UCC Integration, Converse Ability
Replies: 5
Views: 544

DS-UCC Integration, Converse Ability

Hello, I am trying to get the converse ability to work in a first/third person project using UCC. Integration is installed, and everything works fine if I am using the interact ability. If I am using converse ability instead, then the screen just freezes and nothing happens. I am not quite sure how ...
by pegassy
Sat Jan 19, 2019 5:50 pm
Forum: Dialogue System for Unity
Topic: Conversation Options as QTEs
Replies: 6
Views: 919

Re: Conversation Options as QTEs

Wow, how did I miss that? Thank you so much.
by pegassy
Sat Jan 19, 2019 2:22 pm
Forum: Dialogue System for Unity
Topic: Conversation Options as QTEs
Replies: 6
Views: 919

Re: Conversation Options as QTEs

Alright, so I have just given the Timeout a go, and it really seems to be working pretty good! Also, I was trying to use the [position=n] command in the Menu Text in front of the option lines, which used to work when I was using the bubble commands, but this did not seem to work when I am using the ...