Search found 135 matches
- Sat Jun 15, 2019 4:34 pm
- Forum: Dialogue System for Unity
- Topic: uccAddItem() Error
- Replies: 15
- Views: 1108
Re: uccAddItem() Error
I am still getting the compiler errors in my project. I really do not understand what is causing it. It worked fine in the empty project. I had deleted all UCC, DSU, integration, and reinstalled. Errors show up after I install the integration: Assets\Pixel Crushers\Common\Third Party Support\Opsive ...
- Sat Jun 15, 2019 3:20 pm
- Forum: Dialogue System for Unity
- Topic: uccAddItem() Error
- Replies: 15
- Views: 1108
Re: uccAddItem() Error
Oops :)This is one of the sweet moments when I learn that I messed up in a silly way than a complicated manner that will take eons to fix.
Thank you so much for all the help and the hotfix in case I plug in the code in the wrong place
Thank you so much for all the help and the hotfix in case I plug in the code in the wrong place
- Fri Jun 14, 2019 7:29 pm
- Forum: Dialogue System for Unity
- Topic: uccAddItem() Error
- Replies: 15
- Views: 1108
Re: uccAddItem() Error
Ok, on my project side I still seem to be getting all the compiler errors. This is after I deleted all UCC, DSU, integration, and reinstalled in the same order as the empty project. I am not sure if I get those errors for anything I have changed in the scene (I am not sure if that is possible). Belo...
- Fri Jun 14, 2019 7:20 pm
- Forum: Dialogue System for Unity
- Topic: uccAddItem() Error
- Replies: 15
- Views: 1108
Re: uccAddItem() Error
Ok, I started a new project in Unity 2019.1.0f2, with new UCC, new DSU, and the integration file you provided. I added uccAddItem("", "Sword", 1) to the last node in the conversation in the demo scene. I thought the editor crashed while I was typing but after about two minutes th...
- Fri Jun 14, 2019 1:55 pm
- Forum: Dialogue System for Unity
- Topic: uccAddItem() Error
- Replies: 15
- Views: 1108
Re: uccAddItem() Error
I deleted all of UCC, all of DSU, and all integration, and reimported all of it. Now I am getting the unity crash as soon as I get into trigger enter with an NPC for a bark. The conversation node that it is calling does not have uccAddItem(). I am still getting the same errors while UCCSaver is in t...
- Fri Jun 14, 2019 10:17 am
- Forum: Dialogue System for Unity
- Topic: uccAddItem() Error
- Replies: 15
- Views: 1108
Re: uccAddItem() Error
I deleted all integration files and reimported. Here is the compiler error (one of the five, but the others are about other functions in UCCSaver): Assets\Pixel Crushers\Common\Third Party Support\Opsive UCC Support\Scripts\UCCSaver.cs(300,38): error CS1061: 'CameraController' does not contain a def...
- Fri Jun 14, 2019 10:09 am
- Forum: Dialogue System for Unity
- Topic: uccAddItem() Error
- Replies: 15
- Views: 1108
uccAddItem() Error
Hello Tony, I downloaded the most recent version of UCC and DSU for a new project, and also imported the latest UCC-DSU integration package from opsive web site. However, when I call uccAddItem() from a dialogue node the Unity editor freezes. At first, it was just giving an error about UCCSaver (act...
- Fri Jun 14, 2019 3:00 am
- Forum: Dialogue System for Unity
- Topic: onExecute() through dialogue nodes
- Replies: 5
- Views: 1197
Re: onExecute() through dialogue nodes
Thank you so much. I noticed that you made these changes in the new release. DSU continues to amaze me with the depth of features it keeps revlealing for me.
- Wed Jun 05, 2019 6:36 pm
- Forum: Dialogue System for Unity
- Topic: onExecute() through dialogue nodes
- Replies: 5
- Views: 1197
Re: onExecute() through dialogue nodes
I appreciate the explanation. I think I was mainly being lazy about using the SetEnabled() command for turning certain components on and off. The events seemed to make that easy (I'd much rather be dragging things around than typing). I did not know that you could directly drag an object into the se...
- Wed Jun 05, 2019 3:35 pm
- Forum: Dialogue System for Unity
- Topic: onExecute() through dialogue nodes
- Replies: 5
- Views: 1197
onExecute() through dialogue nodes
I have been using the onExecute() events in DS Trigger components, and they are extremely convenient for manipulating in-game objects. However, I noticed that the onExecute() component on dialogue nodes do not accept game objects but only prefabs. I assume that is because the tree can be used in any...