Search found 78 matches
- Fri Jun 28, 2019 5:43 am
- Forum: Dialogue System for Unity
- Topic: Aspect Ratios
- Replies: 19
- Views: 3161
Aspect Ratios
Hi Tony. I hope you're well. I'm having some issues when running my game after the build. The target platforms are Windows and Mac and I've chosen to only build to 16:10 ratio. I think that's ok? The game itself runs fine however the Dialogue Manager's modified Standard UI I'm using seems to positio...
- Tue May 28, 2019 1:46 pm
- Forum: Dialogue System for Unity
- Topic: Two instances of DM
- Replies: 11
- Views: 884
Re: Two instances of DM
That might crop up later on in the game so I'll keep that in mind.
Thanks again.
Thanks again.
- Tue May 28, 2019 1:35 pm
- Forum: Dialogue System for Unity
- Topic: Two instances of DM
- Replies: 11
- Views: 884
Re: Two instances of DM
Thanks Tony, you are a star.
Everything is working how I wanted now. For reference this is the sequence I used in the empty node:
Everything is working how I wanted now. For reference this is the sequence I used in the empty node:
Code: Select all
SetPanel(Dawes,2); SetPanel(Dink,3); SetMenuPanel(Dawes,1); Continue()
- Mon May 27, 2019 1:19 pm
- Forum: Dialogue System for Unity
- Topic: Two instances of DM
- Replies: 11
- Views: 884
Re: Two instances of DM
Hmm, I'm still having issues. Do I need to create an AC action list 'Third Party Dialogue System Sequencer Message' before the conversation starts? It's weird as the new positions kick in on the second conversation only. I still can't seem to be able to switch to the new response menu either. Any he...
- Mon May 27, 2019 12:25 pm
- Forum: Dialogue System for Unity
- Topic: Two instances of DM
- Replies: 11
- Views: 884
Re: Two instances of DM
I've just seen the Set Response Panel tick box!
- Mon May 27, 2019 12:20 pm
- Forum: Dialogue System for Unity
- Topic: Two instances of DM
- Replies: 11
- Views: 884
Re: Two instances of DM
Thank you both! I think the ' SetPanel() sequencer command is the one I want. Sometimes in the scene I'll want the panels to appear above them during conversations because when they're below they cover up the Player and NPC. But only sometimes. So in the Sequencer at the START of the conversation I ...
- Mon May 27, 2019 10:55 am
- Forum: Dialogue System for Unity
- Topic: Two instances of DM
- Replies: 11
- Views: 884
Re: Two instances of DM
I've just noticed your Highlander comment. So I should have only one DM so I need a way to switch between the panels when needed. I honestly haven't got a clue how to go about that.
- Mon May 27, 2019 10:52 am
- Forum: Dialogue System for Unity
- Topic: Two instances of DM
- Replies: 11
- Views: 884
Two instances of DM
Hi Tony I hope you're well. I was wondering how to go about having 2 different versions of DM in my game please. My default setting is to have the PC, NPC and Response Panels displayed middle bottom of the scene but in some scenarios I need it positioned at the top middle of the screen. I duplicated...
- Sat Apr 20, 2019 3:25 am
- Forum: Dialogue System for Unity
- Topic: AC Conversation Animation Sequence Question
- Replies: 20
- Views: 2103
Re: AC Conversation Animation Sequence Question
Hi Tony. After all that, rebuilding the player prefab fixed whatever the issue was. Very odd as I didn't touch it at all. Sorry to have wasted your time! But so glad I got it fixed! I'm getting close(ish) to releasing a demo so I can get cracking again now. Thanks as always for your help, it's reall...
- Fri Apr 19, 2019 4:19 pm
- Forum: Dialogue System for Unity
- Topic: AC Conversation Animation Sequence Question
- Replies: 20
- Views: 2103
Re: AC Conversation Animation Sequence Question
Hi Tony. I think after a bit of investigation my Player Prefab is broken, the Talking blend tree anyway so I'm going to rebuild it and see if that fixes it. My NPCs are working fine so the issue must be my end. I'll come back to you tomorrow with the results. For info, the answers to your questions ...