Search found 112 matches

by hellwalker
Sun Sep 09, 2018 3:53 am
Forum: Dialogue System for Unity
Topic: [SOLVED] Question about Articy Instructions
Replies: 4
Views: 585

[SOLVED] Question about Articy Instructions

Hey, I have a dialogue UI with continue button. And I have a setup in Articy where NPC line is followed by instruction node: https://i.imgur.com/HnmfNIG.png And this is how it looks in DS editor: https://i.imgur.com/GCjMCIp.png what happens now is when NPC line is shown, but before I click continue ...
by hellwalker
Tue Sep 04, 2018 9:30 am
Forum: Quest Machine
Topic: Quest Machine 1.0.7 Released
Replies: 3
Views: 673

Re: Quest Machine 1.0.7 Released

Hi, There might be a bug in Ork Framework integration. In GetQuestNodeStateStep class line 74 questID is passed with ToString(), method and I think it's supposed to be questID.GetValue(). var state = QuestMachine.GetQuestNodeState(questID.ToString(), questNodeID.GetValue()); At least during my debug...
by hellwalker
Tue Sep 04, 2018 2:58 am
Forum: Dialogue System for Unity
Topic: Linking to another conversation
Replies: 8
Views: 1677

Re: Linking to another conversation

Hi!
I ran into similar problem, and it's a bit hard hard to use specific ID's because I'm exporting DB from Articy draft.

Is there a way to get and update current Conversation ID by creating custom lua script or sequence?
by hellwalker
Tue Aug 21, 2018 6:16 pm
Forum: Dialogue System for Unity
Topic: Question about [nosubtitle] tag.
Replies: 8
Views: 851

Re: Question about [nosubtitle] tag.

Awesome, thanks!
by hellwalker
Wed Aug 15, 2018 11:50 pm
Forum: Dialogue System for Unity
Topic: Question about [nosubtitle] tag.
Replies: 8
Views: 851

Re: Question about [nosubtitle] tag.

Sorry it was my fault. :oops: , I had some code in OnConversationLine that combined speaker name and subtitle that I used to use in DS 1. That was fighting the nosubtitle tag. Hazard of reusing old code I guess. Once I deleted it, the tag works. Thanks for the help. Btw Is there a way to get Convers...
by hellwalker
Wed Aug 15, 2018 3:25 pm
Forum: Dialogue System for Unity
Topic: Question about [nosubtitle] tag.
Replies: 8
Views: 851

Re: Question about [nosubtitle] tag.

Thanks!
The additional text did not do the trick, but I think I can hijack the subtitle text through event and replace it manually.
by hellwalker
Tue Aug 14, 2018 11:13 pm
Forum: Dialogue System for Unity
Topic: Question about [nosubtitle] tag.
Replies: 8
Views: 851

Re: Question about [nosubtitle] tag.

Sure, https://i.imgur.com/NxmyYkc.png This shows up in Response reminder subtitle I think, since I have response dialogue after this. Basically I'm trying to use something like blank [About topic...] action, that lead to response dialogues of that topic. Unrelated question, but is it possible to reg...
by hellwalker
Tue Aug 14, 2018 8:09 pm
Forum: Dialogue System for Unity
Topic: Question about [nosubtitle] tag.
Replies: 8
Views: 851

Question about [nosubtitle] tag.

Hey,
whats the correct use of [nosubtitle] tag. ?
I tried it in both Menu Text field and Subtitle Text Field, but the text was still displayed.
I'm importing it from Articy if that changes anything.
I have latest asset store version of DS.

Thanks
by hellwalker
Thu Aug 02, 2018 7:54 am
Forum: Quest Machine
Topic: Error Messages with Dialogue System
Replies: 6
Views: 1424

Re: Error Messages with Dialogue System

Ah, ok thanks. Will do.
by hellwalker
Wed Aug 01, 2018 9:43 pm
Forum: Quest Machine
Topic: Error Messages with Dialogue System
Replies: 6
Views: 1424

Re: Error Messages with Dialogue System

Thanks! So far I think I got the basics, the one concept I don't think I quite figured out is Quest Giver. Is this required to be able to reuse same quest with multiple NPC ? Does it associate an instance of a quest with that npc? Or is just a system to dynamically assign/track what quests an NPC ma...