Search found 112 matches
- Sun Sep 09, 2018 3:53 am
- Forum: Dialogue System for Unity
- Topic: [SOLVED] Question about Articy Instructions
- Replies: 4
- Views: 585
[SOLVED] Question about Articy Instructions
Hey, I have a dialogue UI with continue button. And I have a setup in Articy where NPC line is followed by instruction node: https://i.imgur.com/HnmfNIG.png And this is how it looks in DS editor: https://i.imgur.com/GCjMCIp.png what happens now is when NPC line is shown, but before I click continue ...
- Tue Sep 04, 2018 9:30 am
- Forum: Quest Machine
- Topic: Quest Machine 1.0.7 Released
- Replies: 3
- Views: 673
Re: Quest Machine 1.0.7 Released
Hi, There might be a bug in Ork Framework integration. In GetQuestNodeStateStep class line 74 questID is passed with ToString(), method and I think it's supposed to be questID.GetValue(). var state = QuestMachine.GetQuestNodeState(questID.ToString(), questNodeID.GetValue()); At least during my debug...
- Tue Sep 04, 2018 2:58 am
- Forum: Dialogue System for Unity
- Topic: Linking to another conversation
- Replies: 8
- Views: 1677
Re: Linking to another conversation
Hi!
I ran into similar problem, and it's a bit hard hard to use specific ID's because I'm exporting DB from Articy draft.
Is there a way to get and update current Conversation ID by creating custom lua script or sequence?
I ran into similar problem, and it's a bit hard hard to use specific ID's because I'm exporting DB from Articy draft.
Is there a way to get and update current Conversation ID by creating custom lua script or sequence?
- Tue Aug 21, 2018 6:16 pm
- Forum: Dialogue System for Unity
- Topic: Question about [nosubtitle] tag.
- Replies: 8
- Views: 851
Re: Question about [nosubtitle] tag.
Awesome, thanks!
- Wed Aug 15, 2018 11:50 pm
- Forum: Dialogue System for Unity
- Topic: Question about [nosubtitle] tag.
- Replies: 8
- Views: 851
Re: Question about [nosubtitle] tag.
Sorry it was my fault. :oops: , I had some code in OnConversationLine that combined speaker name and subtitle that I used to use in DS 1. That was fighting the nosubtitle tag. Hazard of reusing old code I guess. Once I deleted it, the tag works. Thanks for the help. Btw Is there a way to get Convers...
- Wed Aug 15, 2018 3:25 pm
- Forum: Dialogue System for Unity
- Topic: Question about [nosubtitle] tag.
- Replies: 8
- Views: 851
Re: Question about [nosubtitle] tag.
Thanks!
The additional text did not do the trick, but I think I can hijack the subtitle text through event and replace it manually.
The additional text did not do the trick, but I think I can hijack the subtitle text through event and replace it manually.
- Tue Aug 14, 2018 11:13 pm
- Forum: Dialogue System for Unity
- Topic: Question about [nosubtitle] tag.
- Replies: 8
- Views: 851
Re: Question about [nosubtitle] tag.
Sure, https://i.imgur.com/NxmyYkc.png This shows up in Response reminder subtitle I think, since I have response dialogue after this. Basically I'm trying to use something like blank [About topic...] action, that lead to response dialogues of that topic. Unrelated question, but is it possible to reg...
- Tue Aug 14, 2018 8:09 pm
- Forum: Dialogue System for Unity
- Topic: Question about [nosubtitle] tag.
- Replies: 8
- Views: 851
Question about [nosubtitle] tag.
Hey,
whats the correct use of [nosubtitle] tag. ?
I tried it in both Menu Text field and Subtitle Text Field, but the text was still displayed.
I'm importing it from Articy if that changes anything.
I have latest asset store version of DS.
Thanks
whats the correct use of [nosubtitle] tag. ?
I tried it in both Menu Text field and Subtitle Text Field, but the text was still displayed.
I'm importing it from Articy if that changes anything.
I have latest asset store version of DS.
Thanks
- Thu Aug 02, 2018 7:54 am
- Forum: Quest Machine
- Topic: Error Messages with Dialogue System
- Replies: 6
- Views: 1424
Re: Error Messages with Dialogue System
Ah, ok thanks. Will do.
- Wed Aug 01, 2018 9:43 pm
- Forum: Quest Machine
- Topic: Error Messages with Dialogue System
- Replies: 6
- Views: 1424
Re: Error Messages with Dialogue System
Thanks! So far I think I got the basics, the one concept I don't think I quite figured out is Quest Giver. Is this required to be able to reuse same quest with multiple NPC ? Does it associate an instance of a quest with that npc? Or is just a system to dynamically assign/track what quests an NPC ma...