Search found 112 matches

by hellwalker
Sun Dec 01, 2019 11:10 pm
Forum: Dialogue System for Unity
Topic: Is there a way to show some responses with failed conditions and not the others?
Replies: 4
Views: 533

Re: Is there a way to show some responses with failed conditions and not the others?

Thanks!
But the thisIDwould only work if the conversation was started from scratch right? I remember something like "If conversation jumped to other conversation with link nodes thisID sill operated by ID assumptions of original conversation and not ID's of new conversation it jumped to?
by hellwalker
Sun Dec 01, 2019 1:33 pm
Forum: Dialogue System for Unity
Topic: Is there a way to show some responses with failed conditions and not the others?
Replies: 4
Views: 533

Is there a way to show some responses with failed conditions and not the others?

Hey! So, I have some response options that I only want to show in the response menu if their conditions are true. For example if the dialogue option is contextual to certain story events happening beforehand. (So, it would look weird and confusing if it appeared in responses). And there are others I...
by hellwalker
Sun Sep 29, 2019 4:28 pm
Forum: Dialogue System for Unity
Topic: Multiple NPC dialogue UI
Replies: 4
Views: 1176

Re: Multiple NPC dialogue UI

Ah sorry! :D
I mistook it for my issue I posted few days ago.
https://www.pixelcrushers.com/phpbb/vie ... 209#p14209

The username is similar and I guess solution too so I didn't pay close attention :lol:
by hellwalker
Sun Sep 29, 2019 3:57 pm
Forum: Dialogue System for Unity
Topic: Multiple NPC dialogue UI
Replies: 4
Views: 1176

Re: Multiple NPC dialogue UI

Hi, Thanks! But is the TextlineDialogueUI correct class? I can't find that class anywhere in the project. When I try to create class you posted the TextlineDialogueUI is not recognized by visual studio or unity. I also cannot find GetTemplate text when I search VS for string search on the entire sol...
by hellwalker
Sun Sep 22, 2019 7:21 pm
Forum: Dialogue System for Unity
Topic: Response option colors
Replies: 1
Views: 351

Response option colors

Hey! What would be easiest way to change response option colors from a script? (Via OnConversationResponseMenu().) Wrapping formatted text in rich text tags ignores the number text. And I think it might conflict with UI tint colors? I guess accessing buttons themselves would be the cleanest way but ...
by hellwalker
Sun Aug 18, 2019 6:40 pm
Forum: Dialogue System for Unity
Topic: Show response menu before the subtitle is finished
Replies: 8
Views: 976

Re: Show response menu before the subtitle is finished

I was using Audio(entrytag); /AudioWait(entrytag); Where entrytag is a sound file associated in Articy and imported into DS.

But I'll be moving into a more dedicated audio solution for the whole game soon, so it's np. I can use AudioWait for testing until then.
by hellwalker
Sun Aug 18, 2019 5:17 pm
Forum: Dialogue System for Unity
Topic: Show response menu before the subtitle is finished
Replies: 8
Views: 976

Re: Show response menu before the subtitle is finished

I'll try to reproduce this with an articy project. With a regular group node (not from articy), it works fine.
Ah, hmm might be in combination with linked dialogue? The group is in another conversation linked through the first one. I'll try to test exactly when this happens.
by hellwalker
Sun Aug 18, 2019 5:04 pm
Forum: Dialogue System for Unity
Topic: Show response menu before the subtitle is finished
Replies: 8
Views: 976

Re: Show response menu before the subtitle is finished

Ah, no what I meant is that during the normal dialogue sound is not interrupted with Audio command. So when you advance to next dialogue line both the previous line and the new line play simultaneously. Which does not seem to happen with AudioWait. For response menu I indeed want the behavior you de...
by hellwalker
Sun Aug 18, 2019 4:38 pm
Forum: Dialogue System for Unity
Topic: Show response menu before the subtitle is finished
Replies: 8
Views: 976

Re: Show response menu before the subtitle is finished

Thanks! I guess I don't need AudioWait while I have continue button. One problem I ran into is that "Not before Response Menu" does not seem to work with Group nodes. So, if there is a group node before a response option tree. In my case, these groups are the result of using Articy draft H...
by hellwalker
Sun Aug 18, 2019 12:54 pm
Forum: Dialogue System for Unity
Topic: Show response menu before the subtitle is finished
Replies: 8
Views: 976

Show response menu before the subtitle is finished

Hey, So for context, I have a dialogue menu similar to western isometric RPGs like Pillars of Eternity. https://i.imgur.com/p119UVw.jpg So there is a subtitle text above and the response menu/continue button bellow. And the behavior I'm looking for is: #1) To show the continue button if the next dia...