Thanks!
But the thisIDwould only work if the conversation was started from scratch right? I remember something like "If conversation jumped to other conversation with link nodes thisID sill operated by ID assumptions of original conversation and not ID's of new conversation it jumped to?
Search found 112 matches
- Sun Dec 01, 2019 11:10 pm
- Forum: Dialogue System for Unity
- Topic: Is there a way to show some responses with failed conditions and not the others?
- Replies: 4
- Views: 533
- Sun Dec 01, 2019 1:33 pm
- Forum: Dialogue System for Unity
- Topic: Is there a way to show some responses with failed conditions and not the others?
- Replies: 4
- Views: 533
Is there a way to show some responses with failed conditions and not the others?
Hey! So, I have some response options that I only want to show in the response menu if their conditions are true. For example if the dialogue option is contextual to certain story events happening beforehand. (So, it would look weird and confusing if it appeared in responses). And there are others I...
- Sun Sep 29, 2019 4:28 pm
- Forum: Dialogue System for Unity
- Topic: Multiple NPC dialogue UI
- Replies: 4
- Views: 1176
Re: Multiple NPC dialogue UI
Ah sorry!
I mistook it for my issue I posted few days ago.
https://www.pixelcrushers.com/phpbb/vie ... 209#p14209
The username is similar and I guess solution too so I didn't pay close attention
I mistook it for my issue I posted few days ago.
https://www.pixelcrushers.com/phpbb/vie ... 209#p14209
The username is similar and I guess solution too so I didn't pay close attention
- Sun Sep 29, 2019 3:57 pm
- Forum: Dialogue System for Unity
- Topic: Multiple NPC dialogue UI
- Replies: 4
- Views: 1176
Re: Multiple NPC dialogue UI
Hi, Thanks! But is the TextlineDialogueUI correct class? I can't find that class anywhere in the project. When I try to create class you posted the TextlineDialogueUI is not recognized by visual studio or unity. I also cannot find GetTemplate text when I search VS for string search on the entire sol...
- Sun Sep 22, 2019 7:21 pm
- Forum: Dialogue System for Unity
- Topic: Response option colors
- Replies: 1
- Views: 351
Response option colors
Hey! What would be easiest way to change response option colors from a script? (Via OnConversationResponseMenu().) Wrapping formatted text in rich text tags ignores the number text. And I think it might conflict with UI tint colors? I guess accessing buttons themselves would be the cleanest way but ...
- Sun Aug 18, 2019 6:40 pm
- Forum: Dialogue System for Unity
- Topic: Show response menu before the subtitle is finished
- Replies: 8
- Views: 976
Re: Show response menu before the subtitle is finished
I was using Audio(entrytag); /AudioWait(entrytag); Where entrytag is a sound file associated in Articy and imported into DS.
But I'll be moving into a more dedicated audio solution for the whole game soon, so it's np. I can use AudioWait for testing until then.
But I'll be moving into a more dedicated audio solution for the whole game soon, so it's np. I can use AudioWait for testing until then.
- Sun Aug 18, 2019 5:17 pm
- Forum: Dialogue System for Unity
- Topic: Show response menu before the subtitle is finished
- Replies: 8
- Views: 976
Re: Show response menu before the subtitle is finished
Ah, hmm might be in combination with linked dialogue? The group is in another conversation linked through the first one. I'll try to test exactly when this happens.I'll try to reproduce this with an articy project. With a regular group node (not from articy), it works fine.
- Sun Aug 18, 2019 5:04 pm
- Forum: Dialogue System for Unity
- Topic: Show response menu before the subtitle is finished
- Replies: 8
- Views: 976
Re: Show response menu before the subtitle is finished
Ah, no what I meant is that during the normal dialogue sound is not interrupted with Audio command. So when you advance to next dialogue line both the previous line and the new line play simultaneously. Which does not seem to happen with AudioWait. For response menu I indeed want the behavior you de...
- Sun Aug 18, 2019 4:38 pm
- Forum: Dialogue System for Unity
- Topic: Show response menu before the subtitle is finished
- Replies: 8
- Views: 976
Re: Show response menu before the subtitle is finished
Thanks! I guess I don't need AudioWait while I have continue button. One problem I ran into is that "Not before Response Menu" does not seem to work with Group nodes. So, if there is a group node before a response option tree. In my case, these groups are the result of using Articy draft H...
- Sun Aug 18, 2019 12:54 pm
- Forum: Dialogue System for Unity
- Topic: Show response menu before the subtitle is finished
- Replies: 8
- Views: 976
Show response menu before the subtitle is finished
Hey, So for context, I have a dialogue menu similar to western isometric RPGs like Pillars of Eternity. https://i.imgur.com/p119UVw.jpg So there is a subtitle text above and the response menu/continue button bellow. And the behavior I'm looking for is: #1) To show the continue button if the next dia...