I'm currently trying to implement some animations during dialogue - specifically inside the nodes (image 1).
The problem is, the animations either don't play or I get this error message (image 2)
What am I doing wrong and how can I play the animations?
Search found 40 matches
- Mon Dec 14, 2020 3:59 pm
- Forum: Dialogue System for Unity
- Topic: Playing Animations on Dialogue Nodes
- Replies: 13
- Views: 1141
- Mon Dec 14, 2020 3:25 pm
- Forum: Dialogue System for Unity
- Topic: Checking if the player went through all branches
- Replies: 5
- Views: 435
Re: Checking if the player went through all branches
Thanks! That solved it - at least for now, I think.
- Wed Dec 02, 2020 2:40 pm
- Forum: Dialogue System for Unity
- Topic: Checking if the player went through all branches
- Replies: 5
- Views: 435
Re: Checking if the player went through all branches
Hi, Tony! Thanks for the reply! I ran a few tests and I think that this way only works if I wanted to randomize between nodes located after the branches in question. What I want to do is actually rerun the branches, like this: Captura de Tela (179).png The Group Node is supposed to randomize between...
- Wed Dec 02, 2020 12:35 pm
- Forum: Dialogue System for Unity
- Topic: Checking if the player went through all branches
- Replies: 5
- Views: 435
Checking if the player went through all branches
Hello, I'm making a randomizing system like this: The player reaches a point in the conversation with an NPC involving a group Node with a number of branches. After the player goes through every branch at least once, I want the conversation to transition into a math.random between all branches. How ...
- Thu Sep 24, 2020 1:14 pm
- Forum: Dialogue System for Unity
- Topic: How to Continue Conversations
- Replies: 25
- Views: 12269
Re: How to Continue Conversations
Hello, Tony! Nice FAQ thread! In my Dialogue Manager, I have set the key that starts the conversation as the same one that continues it, for the sake of consistency. Like one would use the "A" button as a general "confirm" in a dialogue. Thing is: when I press the button to conti...
- Thu Sep 10, 2020 12:10 pm
- Forum: Dialogue System for Unity
- Topic: Multiple PC lines from START entry
- Replies: 5
- Views: 492
Re: Multiple PC lines from START entry
I see. Tried it out and it worked! I'll keep this pipeline in mind for the future.
Thanks for the help!
Thanks for the help!
- Thu Sep 10, 2020 9:07 am
- Forum: Dialogue System for Unity
- Topic: Multiple PC lines from START entry
- Replies: 5
- Views: 492
Re: Multiple PC lines from START entry
Hmm, that doesn't really solve my problem. If I try using [auto], the conversation just jumps to that specific node. To be a bit more clear: what I have are four nodes (two from an NPC, two from PC) coming out of START (like in the example pic). I'm using RandomizeNextEntry() to try and make them sh...
- Wed Sep 09, 2020 7:34 pm
- Forum: Dialogue System for Unity
- Topic: Multiple PC lines from START entry
- Replies: 5
- Views: 492
Multiple PC lines from START entry
Hello again! I'd like to know how to make PC lines that lead down to separate conversation paths not appear as choices. Here's the gist of it: I have two different dialogue paths, both set to appear at random from the START node once certain conditions have been fulfilled (image attached). However, ...
- Fri Aug 21, 2020 4:34 pm
- Forum: Dialogue System for Unity
- Topic: Speech Bubble Tail Placement
- Replies: 3
- Views: 280
Re: Speech Bubble Tail Placement
I see, that's great to hear! I'll try implementing a quick handmade solution with the tail as a separate object. Or maybe I'll try to use the tail in the middle for now, depends on how things go.
Out of curiosity: any idea about when this next update would come?
Thanks again for your quick answer!
Out of curiosity: any idea about when this next update would come?
Thanks again for your quick answer!
- Fri Aug 21, 2020 12:42 pm
- Forum: Dialogue System for Unity
- Topic: Speech Bubble Tail Placement
- Replies: 3
- Views: 280
Speech Bubble Tail Placement
Hello! First time posting here. Let me start by saying I'm really enjoying what DS has to offer so far! For my actual question: I have a "speech bubble" style dialogue system set up. Thing is, for the sake of exploring different stuff I could do with this, I'd like to make the "tail&q...