Search found 40 matches

by Strig
Mon Dec 14, 2020 3:59 pm
Forum: Dialogue System for Unity
Topic: Playing Animations on Dialogue Nodes
Replies: 13
Views: 1141

Playing Animations on Dialogue Nodes

I'm currently trying to implement some animations during dialogue - specifically inside the nodes (image 1).

The problem is, the animations either don't play or I get this error message (image 2)

What am I doing wrong and how can I play the animations?
by Strig
Mon Dec 14, 2020 3:25 pm
Forum: Dialogue System for Unity
Topic: Checking if the player went through all branches
Replies: 5
Views: 435

Re: Checking if the player went through all branches

Thanks! That solved it - at least for now, I think.
by Strig
Wed Dec 02, 2020 2:40 pm
Forum: Dialogue System for Unity
Topic: Checking if the player went through all branches
Replies: 5
Views: 435

Re: Checking if the player went through all branches

Hi, Tony! Thanks for the reply! I ran a few tests and I think that this way only works if I wanted to randomize between nodes located after the branches in question. What I want to do is actually rerun the branches, like this: Captura de Tela (179).png The Group Node is supposed to randomize between...
by Strig
Wed Dec 02, 2020 12:35 pm
Forum: Dialogue System for Unity
Topic: Checking if the player went through all branches
Replies: 5
Views: 435

Checking if the player went through all branches

Hello, I'm making a randomizing system like this: The player reaches a point in the conversation with an NPC involving a group Node with a number of branches. After the player goes through every branch at least once, I want the conversation to transition into a math.random between all branches. How ...
by Strig
Thu Sep 24, 2020 1:14 pm
Forum: Dialogue System for Unity
Topic: How to Continue Conversations
Replies: 25
Views: 12269

Re: How to Continue Conversations

Hello, Tony! Nice FAQ thread! In my Dialogue Manager, I have set the key that starts the conversation as the same one that continues it, for the sake of consistency. Like one would use the "A" button as a general "confirm" in a dialogue. Thing is: when I press the button to conti...
by Strig
Thu Sep 10, 2020 12:10 pm
Forum: Dialogue System for Unity
Topic: Multiple PC lines from START entry
Replies: 5
Views: 492

Re: Multiple PC lines from START entry

I see. Tried it out and it worked! I'll keep this pipeline in mind for the future.

Thanks for the help!
by Strig
Thu Sep 10, 2020 9:07 am
Forum: Dialogue System for Unity
Topic: Multiple PC lines from START entry
Replies: 5
Views: 492

Re: Multiple PC lines from START entry

Hmm, that doesn't really solve my problem. If I try using [auto], the conversation just jumps to that specific node. To be a bit more clear: what I have are four nodes (two from an NPC, two from PC) coming out of START (like in the example pic). I'm using RandomizeNextEntry() to try and make them sh...
by Strig
Wed Sep 09, 2020 7:34 pm
Forum: Dialogue System for Unity
Topic: Multiple PC lines from START entry
Replies: 5
Views: 492

Multiple PC lines from START entry

Hello again! I'd like to know how to make PC lines that lead down to separate conversation paths not appear as choices. Here's the gist of it: I have two different dialogue paths, both set to appear at random from the START node once certain conditions have been fulfilled (image attached). However, ...
by Strig
Fri Aug 21, 2020 4:34 pm
Forum: Dialogue System for Unity
Topic: Speech Bubble Tail Placement
Replies: 3
Views: 280

Re: Speech Bubble Tail Placement

I see, that's great to hear! I'll try implementing a quick handmade solution with the tail as a separate object. Or maybe I'll try to use the tail in the middle for now, depends on how things go.

Out of curiosity: any idea about when this next update would come?

Thanks again for your quick answer!
by Strig
Fri Aug 21, 2020 12:42 pm
Forum: Dialogue System for Unity
Topic: Speech Bubble Tail Placement
Replies: 3
Views: 280

Speech Bubble Tail Placement

Hello! First time posting here. Let me start by saying I'm really enjoying what DS has to offer so far! For my actual question: I have a "speech bubble" style dialogue system set up. Thing is, for the sake of exploring different stuff I could do with this, I'd like to make the "tail&q...