Search found 20744 matches
- Fri Dec 19, 2014 8:43 am
- Forum: Dialogue System for Unity
- Topic: Using the ConversationPicker dropdown in the inspector
- Replies: 5
- Views: 1149
Using the ConversationPicker dropdown in the inspector
Create empty editor subclasses: [CustomEditor(typeof(Interactable))] public class InteractableEditor : Editor { //--All of the ConversationPicker functionality goes here-- } [CustomEditor(typeof(ChildInteractable1))] public class ChildInteractable1Editor : InteractableEditor { } [CustomEditor(typeof...
- Fri Dec 19, 2014 4:30 am
- Forum: Dialogue System for Unity
- Topic: Plygame Integration Tutorial Request
- Replies: 5
- Views: 1267
Plygame Integration Tutorial Request
The Dialogue System / plyGame Integration tutorial is online:
plyGame Integration Tutorial
(It covers the basics of integrating the Dialogue System into plyGame, but it doesn't cover switching player characters.)
plyGame Integration Tutorial
(It covers the basics of integrating the Dialogue System into plyGame, but it doesn't cover switching player characters.)
- Fri Dec 19, 2014 3:45 am
- Forum: Dialogue System for Unity
- Topic: Using the ConversationPicker dropdown in the inspector
- Replies: 5
- Views: 1149
Using the ConversationPicker dropdown in the inspector
Hi, Yup, you can use the same ConversationPicker class. You need to write a custom inspector editor. Try something like this: Interactable.cs: using UnityEngine; using PixelCrushers.DialogueSystem; public class Interactable : MonoBehaviour { // The conversation to run when interacted. [HideInInspect...
- Wed Dec 17, 2014 7:29 am
- Forum: Dialogue System for Unity
- Topic: Image colors adjustable
- Replies: 9
- Views: 2100
Image colors adjustable
My pleasure! Version 1.4.1 is now also on the Asset Store.
- Wed Dec 17, 2014 4:31 am
- Forum: Dialogue System for Unity
- Topic: Plygame Integration Tutorial Request
- Replies: 5
- Views: 1267
Plygame Integration Tutorial Request
That recipe describes how to use a conversation to select characters and enable/disable their player control scripts. To use plyBlox on a button press, try this: 1. Add player controllers and NPC controllers to the character. Disable one or the other. For example, keep the player controllers active ...
- Tue Dec 16, 2014 8:46 am
- Forum: Dialogue System for Unity
- Topic: Plygame Integration Tutorial Request
- Replies: 5
- Views: 1267
Plygame Integration Tutorial Request
Hi!
I'm working on video tutorials for plyGame, SALSA, and the new Unity UI. I hope to get them out by the end of the week.
What kind of character switching are you interested in doing? I'm not sure exactly which part of the documentation you're referring to.
I'm working on video tutorials for plyGame, SALSA, and the new Unity UI. I hope to get them out by the end of the week.
What kind of character switching are you interested in doing? I'm not sure exactly which part of the documentation you're referring to.
- Mon Dec 15, 2014 1:23 pm
- Forum: Dialogue System for Unity
- Topic: Tips / Best practices for customizing Selector behvior
- Replies: 2
- Views: 901
Tips / Best practices for customizing Selector behvior
If your own interactable/interaction classes work the way you want, it's probably easiest to use them and hand-send OnUse. The Dialogue System's triggers accept three forms of OnUse: OnUse(transform), OnUse(string), and OnUse(). When possible, use OnUse(transform) so you can pass the transform of th...
- Mon Dec 15, 2014 3:28 am
- Forum: Dialogue System for Unity
- Topic: Confused about the 4.6 UI integration
- Replies: 2
- Views: 866
Confused about the 4.6 UI integration
Hi, Thanks for using the Dialogue System! Many developers are still using Unity 4.5, and a couple are platform locked on 4.3 until their games ship, so Unity 4.6 and 5.0 features have been isolated to maintain compatibility. Version 1.4.1 (just released) will be the last version to support Unity 4.3...
- Sun Dec 14, 2014 5:22 pm
- Forum: Dialogue System for Unity
- Topic: Integrating Dialogue text with Text Mesh Pro
- Replies: 5
- Views: 1553
Integrating Dialogue text with Text Mesh Pro
Version 1.4.1 is now available on the Pixel Crushers customer download site. It includes TextMesh Pro support. If anyone needs access to the site, please email your Dialogue System for Unity Asset Store invoice number to tony (at) pixelcrushers.com. Version 1.4.1 should be on the Unity Asset Store i...
- Sun Dec 14, 2014 5:20 pm
- Forum: Dialogue System for Unity
- Topic: Image colors adjustable
- Replies: 9
- Views: 2100
Image colors adjustable
Version 1.4.1 (with an image color option) is now available on the Pixel Crushers customer download site, and should be on the Unity Asset Store in a few days.