Hi,
Add an Always Face Camera component to your speech bubble if it doesn't already have one.
Search found 23419 matches
- Tue Jul 08, 2025 3:22 pm
- Forum: Dialogue System for Unity
- Topic: Speechbubble rotating with player
- Replies: 3
- Views: 264
- Tue Jul 08, 2025 8:50 am
- Forum: Dialogue System for Unity
- Topic: How do Quests work in Dialog System?
- Replies: 1
- Views: 195
Re: How do Quests work in Dialog System?
Hi, That would usually be one quest with four quest entries. As the player completes each step (quest entry), set the quest entry's state to success and set the next quest entry's state to active. Here's an example: multistepquest.png Some notes: Tip: Once you set the quest Name, don't change it. Th...
- Tue Jul 08, 2025 8:38 am
- Forum: Dialogue System for Unity
- Topic: I broke Lua Functions...
- Replies: 6
- Views: 621
Re: I broke Lua Functions...
Hi,
If you're using a very old version of the Dialogue System in your current project, consider backing up your project, making sure the backup is good, and then updating to 2.2.55 to get all of the latest bug fixes and improvements. You can also review the Release Notes.
If you're using a very old version of the Dialogue System in your current project, consider backing up your project, making sure the backup is good, and then updating to 2.2.55 to get all of the latest bug fixes and improvements. You can also review the Release Notes.
- Mon Jul 07, 2025 10:21 pm
- Forum: Dialogue System for Unity
- Topic: One shot dialog
- Replies: 1
- Views: 383
Re: One shot dialog
Hi,
Yes, you can use a conversation with one node if you want to show the text in your dialogue UI.
Alternatively, you can play a bark.
Or show an alert in the dialogue UI's alert panel -- for example using a Dialogue System Trigger's Actions > Show Alert action.
Yes, you can use a conversation with one node if you want to show the text in your dialogue UI.
Alternatively, you can play a bark.
Or show an alert in the dialogue UI's alert panel -- for example using a Dialogue System Trigger's Actions > Show Alert action.
- Mon Jul 07, 2025 10:43 am
- Forum: Dialogue System for Unity
- Topic: Dialog skips first line - from "Dialogue System for Unity 2.x Dialogue UI Tutorial 2"
- Replies: 8
- Views: 669
Re: Dialog skips first line - from "Dialogue System for Unity 2.x Dialogue UI Tutorial 2"
Hi,
Thanks! I'll look today and provide a fix or explanation.
Thanks! I'll look today and provide a fix or explanation.
- Mon Jul 07, 2025 10:24 am
- Forum: Dialogue System for Unity
- Topic: Dialog skips first line - from "Dialogue System for Unity 2.x Dialogue UI Tutorial 2"
- Replies: 8
- Views: 669
Re: Dialog skips first line - from "Dialogue System for Unity 2.x Dialogue UI Tutorial 2"
The last two lines in that Console screenshot indicate that the Delay() sequencer command should show the subtitle for 3.166667 seconds before showing the response menu. (More info: How To: Control the Duration of Subtitle Text ) Can you send a reproduction project or an export of your dialogue UI t...
- Mon Jul 07, 2025 10:00 am
- Forum: Dialogue System for Unity
- Topic: Dialog skips first line - from "Dialogue System for Unity 2.x Dialogue UI Tutorial 2"
- Replies: 8
- Views: 669
Re: Dialog skips first line - from "Dialogue System for Unity 2.x Dialogue UI Tutorial 2"
Hi, Thanks for posting the screenshots. They look okay. Try ticking the subtitle panel's "Wait For Show Animation To Set Open" checkbox. Maybe the text is appearing and finishing before the subtitle panel's show animation has made the panel visible. To help confirm this, you can temporaril...
- Mon Jul 07, 2025 8:29 am
- Forum: Dialogue System for Unity
- Topic: Dialog skips first line - from "Dialogue System for Unity 2.x Dialogue UI Tutorial 2"
- Replies: 8
- Views: 669
Re: Dialog skips first line - from "Dialogue System for Unity 2.x Dialogue UI Tutorial 2"
Hi, Thanks for posting the info. Your screenshots look correct. Are there any errors or warnings in the Console window when you play? If you temporarily assign the Basic Standard Dialogue UI prefab to the Dialogue Manager's Display Settings > Dialogue UI field and play the scene, does it show the fi...
- Mon Jul 07, 2025 8:27 am
- Forum: Dialogue System for Unity
- Topic: How to Reset the Lua Environment?
- Replies: 6
- Views: 575
Re: How to Reset the Lua Environment?
I agree. I'll address this in version 2.2.56.
- Mon Jul 07, 2025 8:24 am
- Forum: Dialogue System for Unity
- Topic: I broke Lua Functions...
- Replies: 6
- Views: 621
Re: I broke Lua Functions...
Hi Nico, The CommonLibraryLua script should have this method, which resets s_registered when you enter play mode: #if UNITY_2019_3_OR_NEWER && UNITY_EDITOR [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] static void InitStaticVariables() { s_registered = fals...