Search found 23419 matches

by Tony Li
Tue Jul 08, 2025 3:22 pm
Forum: Dialogue System for Unity
Topic: Speechbubble rotating with player
Replies: 3
Views: 264

Re: Speechbubble rotating with player

Hi,

Add an Always Face Camera component to your speech bubble if it doesn't already have one.
by Tony Li
Tue Jul 08, 2025 8:50 am
Forum: Dialogue System for Unity
Topic: How do Quests work in Dialog System?
Replies: 1
Views: 195

Re: How do Quests work in Dialog System?

Hi, That would usually be one quest with four quest entries. As the player completes each step (quest entry), set the quest entry's state to success and set the next quest entry's state to active. Here's an example: multistepquest.png Some notes: Tip: Once you set the quest Name, don't change it. Th...
by Tony Li
Tue Jul 08, 2025 8:38 am
Forum: Dialogue System for Unity
Topic: I broke Lua Functions...
Replies: 6
Views: 621

Re: I broke Lua Functions...

Hi,

If you're using a very old version of the Dialogue System in your current project, consider backing up your project, making sure the backup is good, and then updating to 2.2.55 to get all of the latest bug fixes and improvements. You can also review the Release Notes.
by Tony Li
Mon Jul 07, 2025 10:21 pm
Forum: Dialogue System for Unity
Topic: One shot dialog
Replies: 1
Views: 383

Re: One shot dialog

Hi,

Yes, you can use a conversation with one node if you want to show the text in your dialogue UI.

Alternatively, you can play a bark.

Or show an alert in the dialogue UI's alert panel -- for example using a Dialogue System Trigger's Actions > Show Alert action.
by Tony Li
Mon Jul 07, 2025 10:24 am
Forum: Dialogue System for Unity
Topic: Dialog skips first line - from "Dialogue System for Unity 2.x Dialogue UI Tutorial 2"
Replies: 8
Views: 669

Re: Dialog skips first line - from "Dialogue System for Unity 2.x Dialogue UI Tutorial 2"

The last two lines in that Console screenshot indicate that the Delay() sequencer command should show the subtitle for 3.166667 seconds before showing the response menu. (More info: How To: Control the Duration of Subtitle Text ) Can you send a reproduction project or an export of your dialogue UI t...
by Tony Li
Mon Jul 07, 2025 10:00 am
Forum: Dialogue System for Unity
Topic: Dialog skips first line - from "Dialogue System for Unity 2.x Dialogue UI Tutorial 2"
Replies: 8
Views: 669

Re: Dialog skips first line - from "Dialogue System for Unity 2.x Dialogue UI Tutorial 2"

Hi, Thanks for posting the screenshots. They look okay. Try ticking the subtitle panel's "Wait For Show Animation To Set Open" checkbox. Maybe the text is appearing and finishing before the subtitle panel's show animation has made the panel visible. To help confirm this, you can temporaril...
by Tony Li
Mon Jul 07, 2025 8:29 am
Forum: Dialogue System for Unity
Topic: Dialog skips first line - from "Dialogue System for Unity 2.x Dialogue UI Tutorial 2"
Replies: 8
Views: 669

Re: Dialog skips first line - from "Dialogue System for Unity 2.x Dialogue UI Tutorial 2"

Hi, Thanks for posting the info. Your screenshots look correct. Are there any errors or warnings in the Console window when you play? If you temporarily assign the Basic Standard Dialogue UI prefab to the Dialogue Manager's Display Settings > Dialogue UI field and play the scene, does it show the fi...
by Tony Li
Mon Jul 07, 2025 8:27 am
Forum: Dialogue System for Unity
Topic: How to Reset the Lua Environment?
Replies: 6
Views: 575

Re: How to Reset the Lua Environment?

I agree. I'll address this in version 2.2.56.
by Tony Li
Mon Jul 07, 2025 8:24 am
Forum: Dialogue System for Unity
Topic: I broke Lua Functions...
Replies: 6
Views: 621

Re: I broke Lua Functions...

Hi Nico, The CommonLibraryLua script should have this method, which resets s_registered when you enter play mode: #if UNITY_2019_3_OR_NEWER && UNITY_EDITOR [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] static void InitStaticVariables() { s_registered = fals...