Search found 20731 matches

by Tony Li
Wed Dec 17, 2014 7:29 am
Forum: Dialogue System for Unity
Topic: Image colors adjustable
Replies: 9
Views: 2099

Image colors adjustable

My pleasure! Version 1.4.1 is now also on the Asset Store.
by Tony Li
Wed Dec 17, 2014 4:31 am
Forum: Dialogue System for Unity
Topic: Plygame Integration Tutorial Request
Replies: 5
Views: 1266

Plygame Integration Tutorial Request

That recipe describes how to use a conversation to select characters and enable/disable their player control scripts. To use plyBlox on a button press, try this: 1. Add player controllers and NPC controllers to the character. Disable one or the other. For example, keep the player controllers active ...
by Tony Li
Tue Dec 16, 2014 8:46 am
Forum: Dialogue System for Unity
Topic: Plygame Integration Tutorial Request
Replies: 5
Views: 1266

Plygame Integration Tutorial Request

Hi!



I'm working on video tutorials for plyGame, SALSA, and the new Unity UI. I hope to get them out by the end of the week.



What kind of character switching are you interested in doing? I'm not sure exactly which part of the documentation you're referring to.
by Tony Li
Mon Dec 15, 2014 1:23 pm
Forum: Dialogue System for Unity
Topic: Tips / Best practices for customizing Selector behvior
Replies: 2
Views: 901

Tips / Best practices for customizing Selector behvior

If your own interactable/interaction classes work the way you want, it's probably easiest to use them and hand-send OnUse. The Dialogue System's triggers accept three forms of OnUse: OnUse(transform), OnUse(string), and OnUse(). When possible, use OnUse(transform) so you can pass the transform of th...
by Tony Li
Mon Dec 15, 2014 3:28 am
Forum: Dialogue System for Unity
Topic: Confused about the 4.6 UI integration
Replies: 2
Views: 865

Confused about the 4.6 UI integration

Hi, Thanks for using the Dialogue System! Many developers are still using Unity 4.5, and a couple are platform locked on 4.3 until their games ship, so Unity 4.6 and 5.0 features have been isolated to maintain compatibility. Version 1.4.1 (just released) will be the last version to support Unity 4.3...
by Tony Li
Sun Dec 14, 2014 5:22 pm
Forum: Dialogue System for Unity
Topic: Integrating Dialogue text with Text Mesh Pro
Replies: 5
Views: 1552

Integrating Dialogue text with Text Mesh Pro

Version 1.4.1 is now available on the Pixel Crushers customer download site. It includes TextMesh Pro support. If anyone needs access to the site, please email your Dialogue System for Unity Asset Store invoice number to tony (at) pixelcrushers.com. Version 1.4.1 should be on the Unity Asset Store i...
by Tony Li
Sun Dec 14, 2014 5:20 pm
Forum: Dialogue System for Unity
Topic: Image colors adjustable
Replies: 9
Views: 2099

Image colors adjustable

Version 1.4.1 (with an image color option) is now available on the Pixel Crushers customer download site, and should be on the Unity Asset Store in a few days.
by Tony Li
Sun Dec 14, 2014 11:06 am
Forum: Dialogue System for Unity
Topic: Stopping a Conversation in a Behavior Designer tree
Replies: 4
Views: 1095

Stopping a Conversation in a Behavior Designer tree

I'm glad it's working now! If any other issues pop up, please feel free to send me an example project.
by Tony Li
Sun Dec 14, 2014 3:57 am
Forum: Dialogue System for Unity
Topic: Fade effects blink at the beggining
Replies: 3
Views: 878

Fade effects blink at the beggining

It's on the Sequence Trigger. It's a fairly recent addition. If you don't see the checkbox, please update to the latest version on the Asset Store.



Edit: There was also an intermittent timing issue that's fixed in v1.4.1.
by Tony Li
Sat Dec 13, 2014 5:10 pm
Forum: Dialogue System for Unity
Topic: Stopping a Conversation in a Behavior Designer tree
Replies: 4
Views: 1095

Stopping a Conversation in a Behavior Designer tree

Make sure the conversation participant with the behavior tree has a "Dialogue System Callback" component. Try setting the Dialogue Manager's Debug Level to Info. This will log a lot to the console. Look for 'Dialogue System: Starting conversation...' when you start the conversation, and 'D...