Search found 20731 matches
- Wed Dec 17, 2014 7:29 am
- Forum: Dialogue System for Unity
- Topic: Image colors adjustable
- Replies: 9
- Views: 2099
Image colors adjustable
My pleasure! Version 1.4.1 is now also on the Asset Store.
- Wed Dec 17, 2014 4:31 am
- Forum: Dialogue System for Unity
- Topic: Plygame Integration Tutorial Request
- Replies: 5
- Views: 1266
Plygame Integration Tutorial Request
That recipe describes how to use a conversation to select characters and enable/disable their player control scripts. To use plyBlox on a button press, try this: 1. Add player controllers and NPC controllers to the character. Disable one or the other. For example, keep the player controllers active ...
- Tue Dec 16, 2014 8:46 am
- Forum: Dialogue System for Unity
- Topic: Plygame Integration Tutorial Request
- Replies: 5
- Views: 1266
Plygame Integration Tutorial Request
Hi!
I'm working on video tutorials for plyGame, SALSA, and the new Unity UI. I hope to get them out by the end of the week.
What kind of character switching are you interested in doing? I'm not sure exactly which part of the documentation you're referring to.
I'm working on video tutorials for plyGame, SALSA, and the new Unity UI. I hope to get them out by the end of the week.
What kind of character switching are you interested in doing? I'm not sure exactly which part of the documentation you're referring to.
- Mon Dec 15, 2014 1:23 pm
- Forum: Dialogue System for Unity
- Topic: Tips / Best practices for customizing Selector behvior
- Replies: 2
- Views: 901
Tips / Best practices for customizing Selector behvior
If your own interactable/interaction classes work the way you want, it's probably easiest to use them and hand-send OnUse. The Dialogue System's triggers accept three forms of OnUse: OnUse(transform), OnUse(string), and OnUse(). When possible, use OnUse(transform) so you can pass the transform of th...
- Mon Dec 15, 2014 3:28 am
- Forum: Dialogue System for Unity
- Topic: Confused about the 4.6 UI integration
- Replies: 2
- Views: 865
Confused about the 4.6 UI integration
Hi, Thanks for using the Dialogue System! Many developers are still using Unity 4.5, and a couple are platform locked on 4.3 until their games ship, so Unity 4.6 and 5.0 features have been isolated to maintain compatibility. Version 1.4.1 (just released) will be the last version to support Unity 4.3...
- Sun Dec 14, 2014 5:22 pm
- Forum: Dialogue System for Unity
- Topic: Integrating Dialogue text with Text Mesh Pro
- Replies: 5
- Views: 1552
Integrating Dialogue text with Text Mesh Pro
Version 1.4.1 is now available on the Pixel Crushers customer download site. It includes TextMesh Pro support. If anyone needs access to the site, please email your Dialogue System for Unity Asset Store invoice number to tony (at) pixelcrushers.com. Version 1.4.1 should be on the Unity Asset Store i...
- Sun Dec 14, 2014 5:20 pm
- Forum: Dialogue System for Unity
- Topic: Image colors adjustable
- Replies: 9
- Views: 2099
Image colors adjustable
Version 1.4.1 (with an image color option) is now available on the Pixel Crushers customer download site, and should be on the Unity Asset Store in a few days.
- Sun Dec 14, 2014 11:06 am
- Forum: Dialogue System for Unity
- Topic: Stopping a Conversation in a Behavior Designer tree
- Replies: 4
- Views: 1095
Stopping a Conversation in a Behavior Designer tree
I'm glad it's working now! If any other issues pop up, please feel free to send me an example project.
- Sun Dec 14, 2014 3:57 am
- Forum: Dialogue System for Unity
- Topic: Fade effects blink at the beggining
- Replies: 3
- Views: 878
Fade effects blink at the beggining
It's on the Sequence Trigger. It's a fairly recent addition. If you don't see the checkbox, please update to the latest version on the Asset Store.
Edit: There was also an intermittent timing issue that's fixed in v1.4.1.
Edit: There was also an intermittent timing issue that's fixed in v1.4.1.
- Sat Dec 13, 2014 5:10 pm
- Forum: Dialogue System for Unity
- Topic: Stopping a Conversation in a Behavior Designer tree
- Replies: 4
- Views: 1095
Stopping a Conversation in a Behavior Designer tree
Make sure the conversation participant with the behavior tree has a "Dialogue System Callback" component. Try setting the Dialogue Manager's Debug Level to Info. This will log a lot to the console. Look for 'Dialogue System: Starting conversation...' when you start the conversation, and 'D...