Hi,
If Timeline is controlling an animator (e.g., a character involved in a conversation), nothing else can control the animator.
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- Thu May 09, 2024 5:02 pm
- Forum: Dialogue System for Unity
- Topic: Animations playable on paused Timeline
- Replies: 3
- Views: 54
- Thu May 09, 2024 4:37 pm
- Forum: Dialogue System for Unity
- Topic: First Sequence Listener
- Replies: 5
- Views: 91
Re: First Sequence Listener
Hi, I'm trying to understand. Do you want to delay the appearance of the dialogue text until a certain action has occurred? If so, create an empty node from <START>. Then link this empty node to the first node with text. In the empty node, leave the Dialogue Text blank, and set the Sequence to somet...
- Thu May 09, 2024 12:19 pm
- Forum: Dialogue System for Unity
- Topic: Issue starting new conversation when changing scenes
- Replies: 11
- Views: 137
Re: Issue starting new conversation when changing scenes
Hi,
Set the Dialogue Manager's Other Settings > Debug Level to Info and check which GameObjects are being used for the actor and conversant. Is it different when you play straight in the scene versus when you come from another scene?
Set the Dialogue Manager's Other Settings > Debug Level to Info and check which GameObjects are being used for the actor and conversant. Is it different when you play straight in the scene versus when you come from another scene?
- Thu May 09, 2024 10:15 am
- Forum: Dialogue System for Unity
- Topic: View Dialogue on timeline and response option appearing
- Replies: 3
- Views: 59
Re: View Dialogue on timeline and response option appearing
If you'll control the conversation's continuation in the timeline, then yes. Set the Dialogue Manager's Subtitle Settings > Continue Button mode to Always, or do it only for the specific conversation (in Dialogue Editor > Conversations > Menu > Conversation Properties). Then use a dialogue UI that d...
- Thu May 09, 2024 8:23 am
- Forum: Dialogue System for Unity
- Topic: First Sequence Listener
- Replies: 5
- Views: 91
Re: First Sequence Listener
Hi,
If you don't want to use a Cinemachine Priority On Dialogue Event component and/or the Cinemachine***() sequencer commands, I suggest putting your code in a custom sequencer command. This way they can tie into the timing of the conversation and vice versa.
If you don't want to use a Cinemachine Priority On Dialogue Event component and/or the Cinemachine***() sequencer commands, I suggest putting your code in a custom sequencer command. This way they can tie into the timing of the conversation and vice versa.
- Thu May 09, 2024 8:20 am
- Forum: Dialogue System for Unity
- Topic: Multple NPCS in a conversation
- Replies: 3
- Views: 82
Re: Multple NPCS in a conversation
Happy to help!
- Thu May 09, 2024 8:20 am
- Forum: Dialogue System for Unity
- Topic: View Dialogue on timeline and response option appearing
- Replies: 3
- Views: 59
Re: View Dialogue on timeline and response option appearing
Hi, To make single player-actor responses automatic (not requiring a menu button click), see How To: Bypass Response Menu When Player Has One Choice . Since it's not possible to know what dialogue UI will be in use at runtime, the Start Conversation and Continue Conversation timeline clips just show...
- Thu May 09, 2024 8:17 am
- Forum: Dialogue System for Unity
- Topic: Issue starting new conversation when changing scenes
- Replies: 11
- Views: 137
Re: Issue starting new conversation when changing scenes
Hi, Conversations can span multiple scenes, so make sure to end the previous conversation before the new one starts. For example, if you require the player to click a continue button to advance conversations, and if you're using the LoadLevel() sequencer command to change scenes, add a blank node at...
- Thu May 09, 2024 1:03 am
- Forum: Dialogue System for Unity
- Topic: conversation in a script
- Replies: 3
- Views: 67
Re: conversation in a script
Hi,
Thanks for explaining. I'm glad you found a solution.
Thanks for explaining. I'm glad you found a solution.
- Wed May 08, 2024 11:35 pm
- Forum: Dialogue System for Unity
- Topic: Missing conversation nodes and having to recreate conversations
- Replies: 3
- Views: 57
Re: Missing conversation nodes and having to recreate conversations
It's definitely a high priority task, so I hope to get it out soon.