Hi,
Does the Debug.Log line appear at all in the Console?
Search found 20831 matches
- Fri May 24, 2024 2:14 pm
- Forum: Dialogue System for Unity
- Topic: UI Bar connected to Variables
- Replies: 11
- Views: 166
- Fri May 24, 2024 2:14 pm
- Forum: Dialogue System for Unity
- Topic: Audio Dialogue on Hover
- Replies: 7
- Views: 106
Re: Audio Dialogue on Hover
Do your buttons have StandardUIResponseButton components? That's a requirement for dialogue UIs. Those StandardUIResponseButton components should be assigned to the StandardUIMenuPanel component's Buttons list. See: Dialogue UIs (video tutorials)
- Fri May 24, 2024 12:23 pm
- Forum: Dialogue System for Unity
- Topic: Animation play on specific DialogueEntry
- Replies: 3
- Views: 50
Re: Animation play on specific DialogueEntry
hi, It will look for an Animator on children, too. Is it finding the correct GameObject named "Mike"? Since you've omitted the subject parameter (which is probably the right thing to do), it will use the speaker GameObject. See: Character GameObject Assignments to confirm that the correct ...
- Fri May 24, 2024 12:20 pm
- Forum: Dialogue System for Unity
- Topic: UI Bar connected to Variables
- Replies: 11
- Views: 166
Re: UI Bar connected to Variables
Try adding a Debug.Log to check if the variable changed method is being called: void OnVariableChanged(string variableName, object variableValue) { Debug.Log($"{variableName} changed to {variableValue}"); if (variableName == "Confidence") scoreSlider.value = (float)variableValue;...
- Fri May 24, 2024 12:20 pm
- Forum: Dialogue System for Unity
- Topic: Audio Dialogue on Hover
- Replies: 7
- Views: 106
Re: Audio Dialogue on Hover
Hi,
That's a different error. Change the red underlined "responseButton.dialogueEntry" to "response.destinationEntry".
That's a different error. Change the red underlined "responseButton.dialogueEntry" to "response.destinationEntry".
- Fri May 24, 2024 12:18 pm
- Forum: Dialogue System for Unity
- Topic: Turning off conversation UI for internal dialogue UI
- Replies: 7
- Views: 242
Re: Turning off conversation UI for internal dialogue UI
Hi,
How do you have it configured? Are you using an Override Dialogue UI component?
How do you have it configured? Are you using an Override Dialogue UI component?
- Fri May 24, 2024 9:55 am
- Forum: Dialogue System for Unity
- Topic: UI Bar connected to Variables
- Replies: 11
- Views: 166
Re: UI Bar connected to Variables
Hi, What is your script? It should look something like: using UnityEngine; using UnityEngine.UI; using PixelCrushers.DialogueSystem; public class Confidence_bar : MonoBehaviour { public Slider scoreSlider; //<-- Assign in inspector. void Start() { Language.Lua.Assignment.MonitoredVariables.Add("...
- Fri May 24, 2024 9:52 am
- Forum: Dialogue System for Unity
- Topic: Audio Dialogue on Hover
- Replies: 7
- Views: 106
Re: Audio Dialogue on Hover
Hi,
The example you're looking at uses the older UI scripts. Try changing:
to:
The example you're looking at uses the older UI scripts. Try changing:
Code: Select all
var response = GetComponent<UnityUIResponseButton>().response;
Code: Select all
var response = GetComponent<StandardUIResponseButton>().response;
- Fri May 24, 2024 8:21 am
- Forum: Dialogue System for Unity
- Topic: how to make player talk to himself?
- Replies: 1
- Views: 47
- Fri May 24, 2024 8:20 am
- Forum: Dialogue System for Unity
- Topic: Subtitle node is START?
- Replies: 8
- Views: 114
Re: Subtitle node is START?
Hi,
Does your <START> entry have a link directly to the responses?
Can you send a reproduction project to tony (at) pixelcrushers.com?
Does your <START> entry have a link directly to the responses?
Can you send a reproduction project to tony (at) pixelcrushers.com?