Search found 33 matches

by tylerwsavatronix
Tue Nov 22, 2016 8:18 am
Forum: Love/Hate
Topic: Using custom game time for FactionMember memory durations
Replies: 14
Views: 4336

Re: Using custom game time for FactionMember memory durations

Thanks! It's been a couple months, but I'm about to start actively integrating Love/Hate with our game. Had to focus on some other areas and some heavy refactoring the last couple of months >.< Lots of interesting stuff, and an actual game that we can show off is starting to take form! http://www.sa...
by tylerwsavatronix
Tue Nov 22, 2016 8:16 am
Forum: Love/Hate
Topic: Is there a way to use Love/Hate without relying on GameObjects?
Replies: 11
Views: 4203

Re: Is there a way to use Love/Hate without relying on GameObjects?

This might be a lifesaver for our project. We've seperated all our core code from Unity code. So, for example, our NPC class has no references to or even ideas about anything to do with Unity. The Monobehaviors/gameobjects instead act as the "driver" of the NPC (i.e. the NpcGameObject scri...
by tylerwsavatronix
Tue Nov 22, 2016 8:05 am
Forum: Love/Hate
Topic: Apex Utillity-AI integration
Replies: 7
Views: 2875

Re: Apex Utillity-AI integration

Just thought I'd chip in with an update. I'm about to start integrating Love/Hate with our general game code (had to set it aside since I last posted as we had other priorities, such as combat, farming, and other visual stuff we can show to people). I'll probably end up popping back in with some que...
by tylerwsavatronix
Fri Jul 15, 2016 9:05 am
Forum: Love/Hate
Topic: Using custom game time for FactionMember memory durations
Replies: 14
Views: 4336

Using custom game time for FactionMember memory durations

I was reading through the manual, and noticed that short term memory, long term memory, and PAD stabilization (and probably a few other things) use actual time to tick down. We have our own time concept, basically scale of regular time, but it's variable (for example it can be slower inside building...
by tylerwsavatronix
Fri Jul 15, 2016 7:57 am
Forum: Love/Hate
Topic: Apex Utillity-AI integration
Replies: 7
Views: 2875

Re: Apex Utillity-AI integration

Heh, thought you'd be sleeping now. You ended up replying mid-edit >.< Sounds like my luck. Anyway, we're about to purchase their range of products as well as Love/Hate, so we'll definitely be tackling it in the mean time. I'm sure I'll have some questions spinning up like I did with DS, and probabl...
by tylerwsavatronix
Fri Jul 15, 2016 7:16 am
Forum: Love/Hate
Topic: Apex Utillity-AI integration
Replies: 7
Views: 2875

Apex Utillity-AI integration

Any plans in the works to integrate with Apex Utility-AI? If not and we end up rolling our own, what would be the process for putting it out to the wilds? I assume we'd need both yours and Apex's permission (or could maybe just hand it off to one or both of you). My line of thinking is, given that t...
by tylerwsavatronix
Thu Jul 07, 2016 8:36 pm
Forum: Dialogue System for Unity
Topic: Is it possible/how to hook up all the things in code?
Replies: 12
Views: 2986

Re: Is it possible/how to hook up all the things in code?

Can we just arbitrarily/dynamically add fields. Like if we call SetActorField() to a field we didn't create explicitly will it automatically create it (I guess I'm asking if it's similar to javascript in how it handles adding fields dynamically)?
by tylerwsavatronix
Thu Jul 07, 2016 7:52 pm
Forum: Dialogue System for Unity
Topic: Is it possible/how to hook up all the things in code?
Replies: 12
Views: 2986

Re: Is it possible/how to hook up all the things in code?

Yeah, it's just about where to do the glue code (it shouldn't be in the Character class) and which one ends up being less overall work/code to maintain. Option 2 might be less overall, because if I'm understanding right (and I might not be) we would need to add a parallel variable for every variable...
by tylerwsavatronix
Thu Jul 07, 2016 7:19 pm
Forum: Dialogue System for Unity
Topic: Is it possible/how to hook up all the things in code?
Replies: 12
Views: 2986

Re: Is it possible/how to hook up all the things in code?

Thanks! OnConversationStart/End is definitely useful right now, I still need to fully delve into the various events DS shoots out (I'll be scoping that out more in depth today). I successfully worked DS into our existing interaction system and now it's just going to be refining/interacting with the ...