Search found 33 matches

by tylerwsavatronix
Fri Dec 09, 2016 4:55 am
Forum: Love/Hate
Topic: Data modelling?
Replies: 7
Views: 2590

Re: Data modelling?

Thanks, I'll check into that. If the editor license didn't require a license per person that touches our repository it would be totally doable. Like how Apex handles it; one license per person that touches the actual asset. But if we only ever have, say, one person that touches the editor piece and ...
by tylerwsavatronix
Thu Dec 08, 2016 9:25 am
Forum: Love/Hate
Topic: Data modelling?
Replies: 7
Views: 2590

Re: Data modelling?

Well, it certainly looks like it would be useful.

Unfortunately RelationshipInspector uses the editor license and we have a policy of not buying any asset that uses that license (complicates negotiations with independent contractors and hurts our ability to scale up the team) >.<
by tylerwsavatronix
Tue Dec 06, 2016 11:01 pm
Forum: Love/Hate
Topic: Data modelling?
Replies: 7
Views: 2590

Re: Data modelling?

I need to check it out a bit more and have one of my partners look at it.

Let me get back to you on that in a day or two.

Thanks!
by tylerwsavatronix
Tue Dec 06, 2016 1:09 pm
Forum: Love/Hate
Topic: Data modelling?
Replies: 7
Views: 2590

Re: Data modelling?

Excel *shudder*. I had to do manual data creation in excel once, 65k rows with data across many tabs (it was for a demo from Microsoft using the inBloom service, before it went bust). They wanted to "tell a story" with the data, and so I had to go through on several thousand of the rows an...
by tylerwsavatronix
Mon Dec 05, 2016 11:32 pm
Forum: Love/Hate
Topic: Data modelling?
Replies: 7
Views: 2590

Data modelling?

Does anyone know of a program that could be used to model out the factions/relationships visually? Ideally it would also support multi-inheritance and be able to average or sum values automatically to help the data models stay maintained. Tony, do you use anything specific when planning out your fac...
by tylerwsavatronix
Mon Dec 05, 2016 5:46 pm
Forum: Love/Hate
Topic: Using custom game time for FactionMember memory durations
Replies: 14
Views: 4333

Re: Using custom game time for FactionMember memory durations

Thanks Tony, It sounds like #2 is only a temporary measure until the next release; do you have a rough ETA on that (If it's in the next few weeks then I can probably wait on that step specifically). For Gossip and Aura I'm assuming we'll need to take similar steps as with Greeting (implement an Abst...
by tylerwsavatronix
Sun Dec 04, 2016 10:44 pm
Forum: Love/Hate
Topic: Using custom game time for FactionMember memory durations
Replies: 14
Views: 4333

Re: Using custom game time for FactionMember memory durations

After beginning on the integration, I realized custom time probably won't actually work out, particularly around long and short term memory. I'm also not all that sure what else, under the hood, is affected by the time. The main reason it won't work though is that in our game, things like memory los...
by tylerwsavatronix
Tue Nov 29, 2016 8:20 pm
Forum: Love/Hate
Topic: Is there a way to use Love/Hate without relying on GameObjects?
Replies: 11
Views: 4203

Re: Is there a way to use Love/Hate without relying on GameObjects?

I think the first option may need to be the way to go (child object under main with love/hate stuff). The parent game object for characters has the capsule colliders and rigidbody on it (amongst other things - models and such are child game objects of it though), and IIRC (could be totally off, tryi...
by tylerwsavatronix
Tue Nov 22, 2016 8:06 pm
Forum: Love/Hate
Topic: Using custom game time for FactionMember memory durations
Replies: 14
Views: 4333

Re: Using custom game time for FactionMember memory durations

Thanks for sharing your blog link! I tip my hat to you for having the discipline to make sure your first milestone is code complete before getting too involved in content creation. So many unfortunate projects get deep into content creation before they realize they have a technical/coding issue tha...