From this link on March 15 provided by Victor in his forum....
http://invector.proboards.com/post/16772
Search found 21 matches
- Mon Mar 25, 2019 4:17 pm
- Forum: Dialogue System for Unity
- Topic: Invector 3rd person controller not moving after conversation
- Replies: 16
- Views: 2465
- Sun Mar 24, 2019 11:50 pm
- Forum: Dialogue System for Unity
- Topic: Invector 3rd person controller not moving after conversation
- Replies: 16
- Views: 2465
Invector 3rd person controller not moving after conversation
Hi, I am using Invector 3rd person controller mobile controls. The left analogue stick that moves the player is using the Horizontal and Vertical inputs. At the start of a conversation if I make the Invector UI (vUI) inactive - in order to hide the hide the HUD and mobile controls during a conversat...
- Tue Feb 26, 2019 3:18 am
- Forum: Dialogue System for Unity
- Topic: start a new conversation within same ontrigger enter
- Replies: 5
- Views: 795
Re: start a new conversation within same ontrigger enter
works perfectly...you are a champion.
I should be right from here.....
i purchased the love / hate asset so i may have a few questions once i start implementing that.
I should be right from here.....
i purchased the love / hate asset so i may have a few questions once i start implementing that.
- Mon Feb 25, 2019 4:26 pm
- Forum: Dialogue System for Unity
- Topic: start a new conversation within same ontrigger enter
- Replies: 5
- Views: 795
Re: start a new conversation within same ontrigger enter
Sorry Tony....
How do i do this?
"Add a Disappear Event to the bad guy"
How do i do this?
"Add a Disappear Event to the bad guy"
- Mon Feb 25, 2019 1:26 am
- Forum: Dialogue System for Unity
- Topic: Conversation active Quest not started
- Replies: 1
- Views: 178
Conversation active Quest not started
Hi Tony,
Im getting an error message for one of my conversations....
"another conversation has already started, quest not active'
do all conversations have to have say "END" ? if so how do we put it in ...just type end()in the sequencer?
Im getting an error message for one of my conversations....
"another conversation has already started, quest not active'
do all conversations have to have say "END" ? if so how do we put it in ...just type end()in the sequencer?
- Sun Feb 24, 2019 9:24 pm
- Forum: Dialogue System for Unity
- Topic: start a new conversation within same ontrigger enter
- Replies: 5
- Views: 795
start a new conversation within same ontrigger enter
Hi Tony, What is the best way to do this... I have the damsel in distress with a sphere collider of 20m and a 'please save me' conversation when the player ontrigger enters. The player then fights and defeats the bad guy while remaining within the damsels sphere collider. On the bad guys death i wan...
- Sat Feb 23, 2019 6:27 pm
- Forum: Dialogue System for Unity
- Topic: How to diplay quest log window
- Replies: 5
- Views: 829
Re: How to diplay quest log window
Thank you Tony...i will add the love / hate package soon....Great support and great asset!
- Fri Feb 22, 2019 11:09 pm
- Forum: Dialogue System for Unity
- Topic: How to diplay quest log window
- Replies: 5
- Views: 829
Re: How to diplay quest log window
Ok...i got it showing by pressing the hotkey which makes it instantiate the window. My problem was that i had the UI layer unticked in my camera!!!! I can't get the window to show by pressing a button from my pause menu canvas. I attached the log window object into the events and call the open () me...
- Fri Feb 22, 2019 4:29 am
- Forum: Dialogue System for Unity
- Topic: How to diplay quest log window
- Replies: 5
- Views: 829
How to diplay quest log window
Hi Tony, I cant see how to display the quest log window. I am using the pro wheel UI. The docs say to call the Open() function but how? and do i add the quest log UI into my scene? I tried adding to my scene with the hotkey script but when i pressed "J" it paused the game and no UI was dis...
- Thu Feb 21, 2019 10:55 pm
- Forum: Dialogue System for Unity
- Topic: How to turn trigger off after conversation
- Replies: 2
- Views: 454
Re: How to turn trigger off after conversation
Worked perfectly....thank you.....