It's on the Sequence Trigger. It's a fairly recent addition. If you don't see the checkbox, please update to the latest version on the Asset Store.
Edit: There was also an intermittent timing issue that's fixed in v1.4.1.
Search found 20723 matches
- Sun Dec 14, 2014 3:57 am
- Forum: Dialogue System for Unity
- Topic: Fade effects blink at the beggining
- Replies: 3
- Views: 878
- Sat Dec 13, 2014 5:10 pm
- Forum: Dialogue System for Unity
- Topic: Stopping a Conversation in a Behavior Designer tree
- Replies: 4
- Views: 1094
Stopping a Conversation in a Behavior Designer tree
Make sure the conversation participant with the behavior tree has a "Dialogue System Callback" component. Try setting the Dialogue Manager's Debug Level to Info. This will log a lot to the console. Look for 'Dialogue System: Starting conversation...' when you start the conversation, and 'D...
- Sat Dec 13, 2014 12:00 pm
- Forum: Dialogue System for Unity
- Topic: Quest HUD Tracker not tracking
- Replies: 5
- Views: 1443
Quest HUD Tracker not tracking
Internally, QuestLog.SetQuestTracking() sets the value of a field named Track. You can bypass SetQuestTracking() and simply set Track to True at design time. Here's how: When you write your quest, create a field named Track. Set its type to Boolean and its value to True. If you're using the built-in...
- Sat Dec 13, 2014 10:07 am
- Forum: Dialogue System for Unity
- Topic: Quest HUD Tracker not tracking
- Replies: 5
- Views: 1443
Quest HUD Tracker not tracking
Is the quest's Track field set to true? When Trackable is true, the player can choose to enable or disable tracking in the quest log window. When Track is true, either set through the quest log window or manually by you at design time or runtime, the quest tracker HUD will actually track the quest. ...
- Sat Dec 13, 2014 9:20 am
- Forum: Dialogue System for Unity
- Topic: Fade effects blink at the beggining
- Replies: 3
- Views: 878
Fade effects blink at the beggining
Hi Martin,
Untick "Wait 1 Frame". This is ticked by default in case your sequence references GameObjects that aren't ready until after they run Start(). If you untick the checkbox, the sequence will run on the first frame.
Untick "Wait 1 Frame". This is ticked by default in case your sequence references GameObjects that aren't ready until after they run Start(). If you untick the checkbox, the sequence will run on the first frame.
- Sat Dec 13, 2014 4:17 am
- Forum: Dialogue System for Unity
- Topic: New Unity UI + Joystick Input + Conversation Response selection
- Replies: 5
- Views: 1218
New Unity UI + Joystick Input + Conversation Response selection
Happy to help!
Edit: The new Unity UI support package is also in v1.4.1.
Edit: The new Unity UI support package is also in v1.4.1.
- Sat Dec 13, 2014 4:13 am
- Forum: Dialogue System for Unity
- Topic: Image colors adjustable
- Replies: 9
- Views: 2099
Image colors adjustable
I'll add a color option to GUILabel and GUIImage in the next release (coming out on December 15).
- Fri Dec 12, 2014 4:17 pm
- Forum: Dialogue System for Unity
- Topic: New Unity UI + Joystick Input + Conversation Response selection
- Replies: 5
- Views: 1218
New Unity UI + Joystick Input + Conversation Response selection
You can download the updated Unity UI Support package here. It adds a new checkbox to Unity UI Dialogue UI named "Auto Focus". If you tick this, it will automatically focus the alert and subtitle continue buttons (if applicable) and the first response button when the response menu is shown...
- Fri Dec 12, 2014 3:23 pm
- Forum: Dialogue System for Unity
- Topic: New Unity UI + Joystick Input + Conversation Response selection
- Replies: 5
- Views: 1218
New Unity UI + Joystick Input + Conversation Response selection
I'll be releasing an updated Unity UI Support package today with a new checkbox. If ticked, the dialogue UI will automatically focus the first response button.
- Fri Dec 12, 2014 1:03 pm
- Forum: Dialogue System for Unity
- Topic: Image colors adjustable
- Replies: 9
- Views: 2099
Image colors adjustable
I haven't been able to reproduce the issue you reported. Would you please email a sample scene or project (preferably as an exported unitypackage) to tony (at) pixelcrushers.com? If it's too big for email, please let me know so I can email you FTP site access. Also, what version of Unity are you usi...