Search found 39 matches
- Tue May 07, 2019 3:28 pm
- Forum: Dialogue System for Unity
- Topic: Update Variable in Quest Entry
- Replies: 2
- Views: 305
Update Variable in Quest Entry
Hi Tony, Am working on a simple quest that requires you defeat x enemies. Would like to avoid destroying the gameobjects (hence can't use increment on destroy script) so have incremented the relevant variable manually: int numberIncapacitated = DialogueLua.GetVariable("DragInhabitantsIncapacita...
- Fri May 03, 2019 12:06 pm
- Forum: Dialogue System for Unity
- Topic: Is it possible to get better debug information?
- Replies: 6
- Views: 598
Re: Is it possible to get better debug information?
Have tried clicking both. It's not a big issue though - getting the line number is a big improvement as is,
- Fri May 03, 2019 10:03 am
- Forum: Dialogue System for Unity
- Topic: Is it possible to get better debug information?
- Replies: 6
- Views: 598
Re: Is it possible to get better debug information?
While doubling clicking on the error in the Unity console window isn't opening visual studio on the line of code with the issue, it is providing the debug information on the issue. This is a HUGE timesaver, so thanks Tony. Using Visual Studio 15.9.4 (community 2017) in conjunction with Unity 2018.2....
- Fri May 03, 2019 9:19 am
- Forum: Dialogue System for Unity
- Topic: Is it possible to get better debug information?
- Replies: 6
- Views: 598
Re: Is it possible to get better debug information?
Hey wiverson and Tony. Thanks for getting back to me. I'll try out that package - that functionality would be really helpful.
- Wed Apr 24, 2019 5:36 pm
- Forum: Dialogue System for Unity
- Topic: Is it possible to get better debug information?
- Replies: 6
- Views: 598
Is it possible to get better debug information?
Hi, I'm working on the basics of customising dialogue system for a game. After calling a registered lua function, which starts a significant chunk of code to set up characters and combat, there's no indication which part of the code is causing the problem. Is there any way to get more precise inform...
- Wed Apr 24, 2019 5:48 am
- Forum: Dialogue System for Unity
- Topic: On Trigger Enter Doesn't Start Conversation
- Replies: 3
- Views: 617
Re: On Trigger Enter Doesn't Start Conversation
Thanks Tony. Adding a rigidbody and setting it to kinematic worked.
- Tue Apr 23, 2019 2:34 pm
- Forum: Dialogue System for Unity
- Topic: On Trigger Enter Doesn't Start Conversation
- Replies: 3
- Views: 617
On Trigger Enter Doesn't Start Conversation
Hi, I'm having difficulty with getting a conversation to trigger when a character enters a box collider. The trigger area is set up like this: https://i.imgur.com/DMOhBFz.jpg The character is set up like this: https://i.imgur.com/SodoKdQ.jpg The box collider on the character is tagged as Player, but...
- Fri Apr 05, 2019 1:49 pm
- Forum: Dialogue System for Unity
- Topic: Error in sequence / script.
- Replies: 3
- Views: 386
Re: Error in sequence / script.
Thanks for the prompt reply, Tony. All working now. Can I ask if there's an advantage to creating a custom sequencer command, above registering a C# method with Lua? I'm just trying to figure out your system at the minute with fixed values. Later on, it will likely iterate through the active player ...
- Fri Apr 05, 2019 9:38 am
- Forum: Dialogue System for Unity
- Topic: Error in sequence / script.
- Replies: 3
- Views: 386
Error in sequence / script.
Hi, I'm trying to add a delay after a node text displays, fade out, move the camera, move the player character, fade in. https://i.imgur.com/sIiDI3z.png This is the logic, which throws an error. The error seems linked to the presence of @3 in the scripting section. The error message is: Dialogue Sys...