Search found 39 matches

by Timeslip
Tue May 07, 2019 3:28 pm
Forum: Dialogue System for Unity
Topic: Update Variable in Quest Entry
Replies: 2
Views: 305

Update Variable in Quest Entry

Hi Tony, Am working on a simple quest that requires you defeat x enemies. Would like to avoid destroying the gameobjects (hence can't use increment on destroy script) so have incremented the relevant variable manually: int numberIncapacitated = DialogueLua.GetVariable("DragInhabitantsIncapacita...
by Timeslip
Fri May 03, 2019 12:06 pm
Forum: Dialogue System for Unity
Topic: Is it possible to get better debug information?
Replies: 6
Views: 598

Re: Is it possible to get better debug information?

Have tried clicking both. It's not a big issue though - getting the line number is a big improvement as is,
by Timeslip
Fri May 03, 2019 10:03 am
Forum: Dialogue System for Unity
Topic: Is it possible to get better debug information?
Replies: 6
Views: 598

Re: Is it possible to get better debug information?

While doubling clicking on the error in the Unity console window isn't opening visual studio on the line of code with the issue, it is providing the debug information on the issue. This is a HUGE timesaver, so thanks Tony. Using Visual Studio 15.9.4 (community 2017) in conjunction with Unity 2018.2....
by Timeslip
Fri May 03, 2019 9:19 am
Forum: Dialogue System for Unity
Topic: Is it possible to get better debug information?
Replies: 6
Views: 598

Re: Is it possible to get better debug information?

Hey wiverson and Tony. Thanks for getting back to me. I'll try out that package - that functionality would be really helpful.
by Timeslip
Wed Apr 24, 2019 5:36 pm
Forum: Dialogue System for Unity
Topic: Is it possible to get better debug information?
Replies: 6
Views: 598

Is it possible to get better debug information?

Hi, I'm working on the basics of customising dialogue system for a game. After calling a registered lua function, which starts a significant chunk of code to set up characters and combat, there's no indication which part of the code is causing the problem. Is there any way to get more precise inform...
by Timeslip
Wed Apr 24, 2019 5:48 am
Forum: Dialogue System for Unity
Topic: On Trigger Enter Doesn't Start Conversation
Replies: 3
Views: 617

Re: On Trigger Enter Doesn't Start Conversation

Thanks Tony. Adding a rigidbody and setting it to kinematic worked.
by Timeslip
Tue Apr 23, 2019 2:34 pm
Forum: Dialogue System for Unity
Topic: On Trigger Enter Doesn't Start Conversation
Replies: 3
Views: 617

On Trigger Enter Doesn't Start Conversation

Hi, I'm having difficulty with getting a conversation to trigger when a character enters a box collider. The trigger area is set up like this: https://i.imgur.com/DMOhBFz.jpg The character is set up like this: https://i.imgur.com/SodoKdQ.jpg The box collider on the character is tagged as Player, but...
by Timeslip
Fri Apr 05, 2019 1:49 pm
Forum: Dialogue System for Unity
Topic: Error in sequence / script.
Replies: 3
Views: 386

Re: Error in sequence / script.

Thanks for the prompt reply, Tony. All working now. Can I ask if there's an advantage to creating a custom sequencer command, above registering a C# method with Lua? I'm just trying to figure out your system at the minute with fixed values. Later on, it will likely iterate through the active player ...
by Timeslip
Fri Apr 05, 2019 9:38 am
Forum: Dialogue System for Unity
Topic: Error in sequence / script.
Replies: 3
Views: 386

Error in sequence / script.

Hi, I'm trying to add a delay after a node text displays, fade out, move the camera, move the player character, fade in. https://i.imgur.com/sIiDI3z.png This is the logic, which throws an error. The error seems linked to the presence of @3 in the scripting section. The error message is: Dialogue Sys...