Search found 39 matches

by Timeslip
Mon Nov 02, 2020 10:34 am
Forum: Dialogue System for Unity
Topic: Cannot Assign To A Null Value
Replies: 8
Views: 625

Re: Cannot Assign To A Null Value

I've restored the entire debug info. I did delete a conversation or two over the weekend.
by Timeslip
Mon Nov 02, 2020 6:49 am
Forum: Dialogue System for Unity
Topic: Cannot Assign To A Null Value
Replies: 8
Views: 625

Cannot Assign To A Null Value

Hi Tony, Is this the result of deleting a variable in the database? Using easy save 3 as the save system. If so, is there a way to tell what the missing variable is, or a workaround? HighestTactics=0, HighestMedicine=0, HighestPreVirusCivilization=0, HighestDiplomacy=0, HighestIntimidation=30, Highe...
by Timeslip
Thu Oct 08, 2020 2:21 pm
Forum: Dialogue System for Unity
Topic: Avoid presenting player response in certain situation
Replies: 3
Views: 294

Re: Avoid presenting player response in certain situation

Always force menu is unticked, but you sent me a class before to handle showing invalid entries, when there was a choice. Perhaps there is a conflict in the functionality. I tried putting [auto] in the node text, but it did not select the correct link, based on the player's stats. It seems like it m...
by Timeslip
Thu Oct 08, 2020 10:24 am
Forum: Dialogue System for Unity
Topic: Avoid presenting player response in certain situation
Replies: 3
Views: 294

Avoid presenting player response in certain situation

Hi Tony, I'm trying to avoid showing player response options in conversations in which the outcome should be automatically determined by a stat or skill check and there are no other options. In the below example, the player is in a situation and the outcome will be decided by their resolve stat. Dia...
by Timeslip
Wed Jul 17, 2019 5:21 am
Forum: Dialogue System for Unity
Topic: The given key was not present in the dictionary
Replies: 4
Views: 529

Re: The given key was not present in the dictionary

Hi, currently using 2.1.4, though you have sent on a couple of replacement classes for additional functionality.
by Timeslip
Tue Jul 16, 2019 2:47 pm
Forum: Dialogue System for Unity
Topic: The given key was not present in the dictionary
Replies: 4
Views: 529

The given key was not present in the dictionary

Hi Tony, Have been working on setting up saving and loading and am mostly there, but having a couple of problems with dialogue system post loading. In this case, in scene A a conversation starts and a quest is set active. The game is then saved, and the scene switches to scene B. Everything works fi...
by Timeslip
Wed Jun 26, 2019 11:25 am
Forum: Dialogue System for Unity
Topic: A few preliminary questions on setting up saves
Replies: 4
Views: 587

Re: A few preliminary questions on setting up saves

Thanks for the information, Tony. Have had some trouble in the past with save data becoming invalid when the fields of an easy save class are changed (extra data, changing data type), resulting in save files not working for players. I'm guessing that if you save the data in the dialogue database as ...
by Timeslip
Tue Jun 25, 2019 12:50 pm
Forum: Dialogue System for Unity
Topic: A few preliminary questions on setting up saves
Replies: 4
Views: 587

A few preliminary questions on setting up saves

Hi Tony, I'm working on a turn based RPG which is structurally similar to the old Fallout games. I've read the documentation on saving and started working on it, and was hoping you could help me out with some basic info. 1) In previous games, have used easy save by Moodkie and have a fair amount of ...
by Timeslip
Tue May 28, 2019 4:14 pm
Forum: Dialogue System for Unity
Topic: Disable certain responses after they have been selected
Replies: 25
Views: 7401

Re: Disable certain responses after they have been selected

Hey, the ID for that entry is the same. Have done that, and changed the condition to true, which it should have been. Here's the error data. I should add that this error doesn't appear to be causing any (obvious) problems outside the error itself and it's working as intended now, so it's not a big d...