Search found 39 matches
- Mon Nov 02, 2020 10:34 am
- Forum: Dialogue System for Unity
- Topic: Cannot Assign To A Null Value
- Replies: 8
- Views: 625
Re: Cannot Assign To A Null Value
I've restored the entire debug info. I did delete a conversation or two over the weekend.
- Mon Nov 02, 2020 6:49 am
- Forum: Dialogue System for Unity
- Topic: Cannot Assign To A Null Value
- Replies: 8
- Views: 625
Cannot Assign To A Null Value
Hi Tony, Is this the result of deleting a variable in the database? Using easy save 3 as the save system. If so, is there a way to tell what the missing variable is, or a workaround? HighestTactics=0, HighestMedicine=0, HighestPreVirusCivilization=0, HighestDiplomacy=0, HighestIntimidation=30, Highe...
- Thu Oct 08, 2020 2:21 pm
- Forum: Dialogue System for Unity
- Topic: Avoid presenting player response in certain situation
- Replies: 3
- Views: 294
Re: Avoid presenting player response in certain situation
Always force menu is unticked, but you sent me a class before to handle showing invalid entries, when there was a choice. Perhaps there is a conflict in the functionality. I tried putting [auto] in the node text, but it did not select the correct link, based on the player's stats. It seems like it m...
- Thu Oct 08, 2020 10:24 am
- Forum: Dialogue System for Unity
- Topic: Avoid presenting player response in certain situation
- Replies: 3
- Views: 294
Avoid presenting player response in certain situation
Hi Tony, I'm trying to avoid showing player response options in conversations in which the outcome should be automatically determined by a stat or skill check and there are no other options. In the below example, the player is in a situation and the outcome will be decided by their resolve stat. Dia...
- Thu Jul 18, 2019 5:58 am
- Forum: Dialogue System for Unity
- Topic: The given key was not present in the dictionary
- Replies: 4
- Views: 529
Re: The given key was not present in the dictionary
Thanks Tony, that worked.
- Wed Jul 17, 2019 5:21 am
- Forum: Dialogue System for Unity
- Topic: The given key was not present in the dictionary
- Replies: 4
- Views: 529
Re: The given key was not present in the dictionary
Hi, currently using 2.1.4, though you have sent on a couple of replacement classes for additional functionality.
- Tue Jul 16, 2019 2:47 pm
- Forum: Dialogue System for Unity
- Topic: The given key was not present in the dictionary
- Replies: 4
- Views: 529
The given key was not present in the dictionary
Hi Tony, Have been working on setting up saving and loading and am mostly there, but having a couple of problems with dialogue system post loading. In this case, in scene A a conversation starts and a quest is set active. The game is then saved, and the scene switches to scene B. Everything works fi...
- Wed Jun 26, 2019 11:25 am
- Forum: Dialogue System for Unity
- Topic: A few preliminary questions on setting up saves
- Replies: 4
- Views: 587
Re: A few preliminary questions on setting up saves
Thanks for the information, Tony. Have had some trouble in the past with save data becoming invalid when the fields of an easy save class are changed (extra data, changing data type), resulting in save files not working for players. I'm guessing that if you save the data in the dialogue database as ...
- Tue Jun 25, 2019 12:50 pm
- Forum: Dialogue System for Unity
- Topic: A few preliminary questions on setting up saves
- Replies: 4
- Views: 587
A few preliminary questions on setting up saves
Hi Tony, I'm working on a turn based RPG which is structurally similar to the old Fallout games. I've read the documentation on saving and started working on it, and was hoping you could help me out with some basic info. 1) In previous games, have used easy save by Moodkie and have a fair amount of ...
- Tue May 28, 2019 4:14 pm
- Forum: Dialogue System for Unity
- Topic: Disable certain responses after they have been selected
- Replies: 25
- Views: 7401
Re: Disable certain responses after they have been selected
Hey, the ID for that entry is the same. Have done that, and changed the condition to true, which it should have been. Here's the error data. I should add that this error doesn't appear to be causing any (obvious) problems outside the error itself and it's working as intended now, so it's not a big d...