Search found 178 matches

by GorkaGames
Fri Feb 22, 2019 9:59 am
Forum: Quest Machine
Topic: Error in Loading Journal
Replies: 8
Views: 895

Re: Error in Loading Journal

Can you change your script to an editor script that adds the counters and UI content in the editor instead of at runtime? AHHH, that can be a good idea, but....I have no idea how to do it, can you please show me how to do it? Or some references to look for.... This is the one I use right now for yo...
by GorkaGames
Fri Feb 22, 2019 9:10 am
Forum: Quest Machine
Topic: Error in Loading Journal
Replies: 8
Views: 895

Error in Loading Journal

Well, everything works fine now with all the updates on my custom action quest scrips. They save fine and load fine the enum (actual state) ant the int (counter). If I play a loading game WITHOUT ANY CUSTOM NODE works fine also (it loads the game ok) BUT, if I try to load a game where in the editor ...
by GorkaGames
Fri Feb 22, 2019 8:36 am
Forum: Quest Machine
Topic: Quest Save system
Replies: 4
Views: 535

Re: Quest Save system

Don't worry, that's just a one time error when building the game. But I give you more feedback on the day by day level design: When yo copy and paste some gameobject with a saver, it copies the same save key than the other one, so the loading system doesn't work. This is prone to errors when you are...
by GorkaGames
Fri Feb 22, 2019 5:35 am
Forum: Quest Machine
Topic: Quest Save system
Replies: 4
Views: 535

Quest Save system

EDIT: Solved. It was not added to the right Database :) Keep testing.... Hi, on my previos prototype I finished setting up quite good the saving system for the quests / Savers. But on my actual alpha project I'm getting some errors with the same settings. I have some issues, one of them is the follo...
by GorkaGames
Thu Feb 21, 2019 7:38 pm
Forum: Quest Machine
Topic: Require Return To Complete in Manual (Editor) Quests
Replies: 5
Views: 684

Re: Require Return To Complete in Manual (Editor) Quests

ok, I made a very easy custom Condition script also, but what is the difference between
QuestMachineMessages.DiscussQuestMessage
QuestMachineMessages.DiscussedQuestMessage

¿When exactly do they trigger?

Thanks!
by GorkaGames
Thu Feb 21, 2019 6:14 pm
Forum: Quest Machine
Topic: Custom Quest Actions
Replies: 33
Views: 3203

Re: Custom Quest Actions

This is awesome, thanks very much for your support.
by GorkaGames
Thu Feb 21, 2019 5:43 pm
Forum: Quest Machine
Topic: Require Return To Complete in Manual (Editor) Quests
Replies: 5
Views: 684

Re: Require Return To Complete in Manual (Editor) Quests

On your answer: For example, to add "require return to complete" to a hand-written quest, currently you must add a new Condition node. Then you must add a MessageQuestCondition that listens for the Discuss Quest message. I add a Message Quest Condition, but what do I have to fill in to com...
by GorkaGames
Thu Feb 21, 2019 2:11 pm
Forum: Quest Machine
Topic: Custom Quest Actions
Replies: 33
Views: 3203

Re: Custom Quest Actions

Tested, it works fine. Now I want to save my counter, but as in the custom saver you helped me to code I return actually the spawner's state as enum, how do I add the int counter? I want to save the enum (state) and the int (counter). Same for loading.... public override string RecordData() { /// Th...
by GorkaGames
Thu Feb 21, 2019 11:22 am
Forum: Quest Machine
Topic: Custom Quest Actions
Replies: 33
Views: 3203

Re: Custom Quest Actions

Thanks, now works great. The counter adds in real time and refresh in the HUD. Yes, regarding to adding counters at runtime will cause problems with saving and loading, I may use them only for UI HUD and I'll have now the "Real" counter on my scripts. Therefore I'll send only one notificat...
by GorkaGames
Thu Feb 21, 2019 6:31 am
Forum: Quest Machine
Topic: Custom Quest Actions
Replies: 33
Views: 3203

Re: Custom Quest Actions

Yes sure, I know you want to able the developer to customise as much as possible but the editor right now has too many fields to fill up for "Basic " staff (Nodes) that are the ones you make 90% of the time for making a big puzzle (all quests) As you are asking me for feedback, in the prio...